Character levels 1-5
Written by Wizards of the Coast
The Lost Mine of Phandelver is an adventure for four to five characters of 1st level. During the course of the adventure, the characters will advance to 5th level. The adventure is set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North - a vast realm of free settlements surrounded by wilderness and adventure. You don't need to be a Forgotten Realms expert to run the adventure; everything you need to know about the setting in contained in the D&D Starter Set.
The Dungeon Master (DM) has a special role in the Dungeons & Dragons game. The DM is a referee, a narrator, and plays the monsters. Every game of Dungeons & Dragons needs a DM. It may sound intimidating, but being a DM is surprisingly easy! The purpose of this adventure is to teach people how to run tabletop role-playing games like Dungeons & Dragons. If you want to find out what it's like to run games, now is your chance to do that in a friendly, safe atmosphere.
This "campaign" will run for five weeks (excluding April 17, 2018); one week for each of the five parts of the Lost Mine of Phandelver adventure from the Dungeons & Dragons Starter Set. The focus is not to complete the adventure, but rather to give all four players a chance to read, prepare, and run their own part of the adventure. Everyone gets a turn!
The basic format is a "see one, do one, teach one" approach. Each week, the DM for that session will run their section of the adventure, and then at the end the DM will teach the next session's DM how to run the game. Everyone will get a chance to be in the "hot seat", which means everyone is expected to be understanding and flexible when mistakes happen (and they will). Common courtesy is expected from everyone. Remember, if you agree to run the following week's session, then it's up to you to keep your commitment.
WHAT YOU CAN EXPECT FROM THIS CAMPAIGN. You can expect to learn the basics of how to create, prepare for, and run a Dungeons & Dragons adventure. This campaign is intended to provide the fundamentals needed to run any kind of tabletop role-playing game. You can expect to be shown at least two ways to set up the things you need to run an adventure. You'll be given tips and advice about managing maps, monster stat blocks, and session notes. You'll be shown at least two ways to prepare for and run social encounters, exploration, and combat. If you feel comfortable with running a D&D adventure by the end of this campaign, then it will have fulfilled its purpose.
WHAT NOT TO EXPECT FROM THIS CAMPAIGN. Don't expect to learn how to emulate your favorite Dungeon Masters. Don't expect setting-specific preparation advice (how to run Forgotten Realms compared to Greyhawk or Eberron). Don't expect for the adventure to maintain complete internal consistency over the course of five sessions (it's almost impossible with five different DMs). These sessions will show no bias in favor of or against "theater of the mind" versus "tactical miniature" play, nor is there bias in favor of or against "narrative-focused" versus "hack-n'-slash" playstyles. Most importantly, do not expect everything to go perfectly. There will always be complications, unexpected happenings, and mistakes. Every single DM makes mistakes, especially starting out. Embrace it, relax, and enjoy yourself.
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|Paladin 1 (Striker - Melee)|