Big Chicken Con 2017

Apr 29 in Marietta, GA, US

This event is over.

SlotScenarioGame / CampaignPlayersGMs
10am-2pm
GMT-04
D&D 5e: D&D Adventurers League11 of 182 of 3

HSING bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught!

Written by Cindy Moore

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D&D 5e: D&D Adventurers League6 of 62 of 1

Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege.

Written by Robert Adducci

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D&D 5e: D&D Adventurers League9 of 182 of 3

Claiming to possess Hartkiller’s Horn, Ryndolg makes his move to take control of the Hartvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndolg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.

Written by Greg Marks

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D&D 5e: D&D Adventurers League10 of 122 of 2

Baron Bajram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster.

Written by Merric Blackman

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12 of 122 of 2

The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance. Are you brave enough to explore this mystery? Will it lead to wealth or doom?

Written by Travis Woodall

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6 of 61 of 1

The Sunless Citadel is a stand-alone adventure for the DUNGEONS & DRAGONS game. This carefully crafted adventure, designed to challenge 1st level D&D heroes, follows a path to a mysterious dungeon where evil has taken root, and a terrible tree and its dark shepherd plot in darkness. This content is presented in 2 parts, Players of Part 2 must have played Part 1 in a prior slot.

Written by Bruce R. Cordell

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2-2:30pm
GMT-04
3 of 11 of 1

Fai Chen’s Fantastical Faire

Soon, Fai Chen and his mule-driven cart may make their way to a convention near you, and you’ll have the opportunity to trade for and purchase magical wares from across Faerun at Fai Chen’s Fantastical Faire. But what can you expect at the Faire, and how can you entice Fai Chen to offer it at your event?
What is the Faire?

Fai Chen’s Fantastical Faire is the D&D Adventures League trading post. It is a special, optional event that can occur at all conventions hosting D&D Adventurers League adventures.
At the Faire, players may trade permanent magic items certificates and may purchase consumable item certificates. Fai Chen’s inventory changes over time, and there is only so much that can fit in his cart and that his mule can pull. Therefore, the items available at the Faire change over time and are only available in limited quantities.

How Do Trades at the Faire Work?

Fai Chen seeks tradable, permanent magic items, which he will only trade for other permanent items of the same rarity from his inventory or from the "gently used" stack of prior trades. These trades follow the rules in the D&D Adventurers League Player’s Guide. Be sure to review them before trading.

The following additional rules also apply:
- Items traded to Fai Chen disappear into his cart's inventory. They cannot be returned, so choose your trades wisely.
- Fai Chen does not trade consumable magic items, even tradeable ones. Instead, he sells them.
- Fai Chen has little use for gold and therefore will not sell permanent magic items. He also will not buy any items.
- Players are free to use the Faire as a meeting ground to trade with other players. In fact, Fai Chen encourages it!

Fai Chen evaluates the rarity of magic items using the Dungeon Master’s Guide. He will not be fooled by the text on the certificate itself, as it is sometimes wrong. Be sure to verify the rarity of your item before attempting to trade it, so you know what items Fai Chen will trade to you.

How Do Purchases at the Faire Work?

In addition to trading permanent magic items, Fai Chen sells consumable magic items from time to time. If you wish to purchase an item from Fai Chen:

- You will have to present a valid adventure logsheet for your character.
- After you have selected an item, you will be asked to fill out a logsheet entry. The “Adventure Name” is Fai Chen’s Fantastical Faire. The “Session #” is the slot of the Faire. (The Faire may be offered up to four times during a particular convention, write “1” for the first time, “2” the second time, etc.) No XP, GP, renown, or downtime is earned for the event. Note the gold expended for the purchase, and in the “Adventure Notes” write something to the effect of “Purchased [item] from Fai Chen.”
How Many Trades and Purchases Can I Make?

The Faire is only open for a total of four hours during a convention. That time can be split into four 1-hour sessions, two 2-hour sessions, or one 4-hour session. In addition, Fai Chen may open briefly before a convention as a thank you to convention staff, DMs, and League Coordinators.
Each person is limited to one transaction (purchase or trade, not both) per session, regardless of the number of characters he or she has.

Certain favors from adventures may permit additional transactions or may offer special deals that you can use when trading with Fai Chen.

What Items Does Fai Chen Have for Trade and For Sale?

Fai Chen’s actual inventory is a secret that he guards closely. Suffice it to say that he offers items that players cannot obtain elsewhere and that some items may allow for customization to fit the character’s needs, weapons for example. Fai Chen has always carries a wide variety of items and may well have just the thing you’re looking for!

The inventory changes from time to time as Fai Chen makes his way across Faerun, and supplies are limited. When the Faire is divided into two or more sessions, Fai Chen holds back part of his inventory for each session. Therefore, if he runs out of something during one session, be sure to check back early in a later session during the convention. He will likely have more!

View this session by itself
3-7pm
GMT-04
D&D 5e: D&D Adventurers League13 of 182 of 3

Part two of DDAL05-14 Reeducation. HSING bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught!

Written by Cindy Moore

View this session by itself
D&D 5e: D&D Adventurers League6 of 62 of 1

Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege.

Written by Robert Adducci

View this session by itself
D&D 5e: D&D Adventurers League10 of 182 of 3

Claiming to possess Hartkiller’s Horn, Ryndolg makes his move to take control of the Hartvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndolg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.

Written by Greg Marks

View this session by itself
D&D 5e: D&D Adventurers League10 of 123 of 2

Part 2 of the Eye of Xxiphu. Baron Bajram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster.

Written by Merric Blackman

View this session by itself
7 of 122 of 2

The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance. Are you brave enough to explore this mystery? Will it lead to wealth or doom?

Written by Travis Woodall

View this session by itself
6 of 60 of 1

The Sunless Citadel is a stand-alone adventure for the DUNGEONS & DRAGONS game. This carefully crafted adventure, designed to challenge 1st level D&D heroes, follows a path to a mysterious dungeon where evil has taken root, and a terrible tree and its dark shepherd plot in darkness. This content is presented in 2 parts, Players of Part 2 must have played Part 1 in a prior slot.

Written by Bruce R. Cordell

View this session by itself
7-7:30pm
GMT-04
2 of 11 of 1

Fai Chen’s Fantastical Faire

Soon, Fai Chen and his mule-driven cart may make their way to a convention near you, and you’ll have the opportunity to trade for and purchase magical wares from across Faerun at Fai Chen’s Fantastical Faire. But what can you expect at the Faire, and how can you entice Fai Chen to offer it at your event?
What is the Faire?

Fai Chen’s Fantastical Faire is the D&D Adventures League trading post. It is a special, optional event that can occur at all conventions hosting D&D Adventurers League adventures.
At the Faire, players may trade permanent magic items certificates and may purchase consumable item certificates. Fai Chen’s inventory changes over time, and there is only so much that can fit in his cart and that his mule can pull. Therefore, the items available at the Faire change over time and are only available in limited quantities.

How Do Trades at the Faire Work?

Fai Chen seeks tradable, permanent magic items, which he will only trade for other permanent items of the same rarity from his inventory or from the "gently used" stack of prior trades. These trades follow the rules in the D&D Adventurers League Player’s Guide. Be sure to review them before trading.

The following additional rules also apply:
- Items traded to Fai Chen disappear into his cart's inventory. They cannot be returned, so choose your trades wisely.
- Fai Chen does not trade consumable magic items, even tradeable ones. Instead, he sells them.
- Fai Chen has little use for gold and therefore will not sell permanent magic items. He also will not buy any items.
- Players are free to use the Faire as a meeting ground to trade with other players. In fact, Fai Chen encourages it!

Fai Chen evaluates the rarity of magic items using the Dungeon Master’s Guide. He will not be fooled by the text on the certificate itself, as it is sometimes wrong. Be sure to verify the rarity of your item before attempting to trade it, so you know what items Fai Chen will trade to you.

How Do Purchases at the Faire Work?

In addition to trading permanent magic items, Fai Chen sells consumable magic items from time to time. If you wish to purchase an item from Fai Chen:

- You will have to present a valid adventure logsheet for your character.
- After you have selected an item, you will be asked to fill out a logsheet entry. The “Adventure Name” is Fai Chen’s Fantastical Faire. The “Session #” is the slot of the Faire. (The Faire may be offered up to four times during a particular convention, write “1” for the first time, “2” the second time, etc.) No XP, GP, renown, or downtime is earned for the event. Note the gold expended for the purchase, and in the “Adventure Notes” write something to the effect of “Purchased [item] from Fai Chen.”
How Many Trades and Purchases Can I Make?

The Faire is only open for a total of four hours during a convention. That time can be split into four 1-hour sessions, two 2-hour sessions, or one 4-hour session. In addition, Fai Chen may open briefly before a convention as a thank you to convention staff, DMs, and League Coordinators.
Each person is limited to one transaction (purchase or trade, not both) per session, regardless of the number of characters he or she has.

Certain favors from adventures may permit additional transactions or may offer special deals that you can use when trading with Fai Chen.

What Items Does Fai Chen Have for Trade and For Sale?

Fai Chen’s actual inventory is a secret that he guards closely. Suffice it to say that he offers items that players cannot obtain elsewhere and that some items may allow for customization to fit the character’s needs, weapons for example. Fai Chen has always carries a wide variety of items and may well have just the thing you’re looking for!

The inventory changes from time to time as Fai Chen makes his way across Faerun, and supplies are limited. When the Faire is divided into two or more sessions, Fai Chen holds back part of his inventory for each session. Therefore, if he runs out of something during one session, be sure to check back early in a later session during the convention. He will likely have more!

View this session by itself
8pm-12am
GMT-04
D&D 5e: D&D Adventurers League12 of 244 of 4

The flying galleon “Thunderbound” descends on Beregost, unleashing the wrath of the cloud giants! To save the town from annihilation, heroes from far and wide must awaken the lost machine entombed under Durlag’s Tower. Dare you board the Ark of the Mountains, and do battle in the burning skies?

Playtime: 4 hours
Premiere: Winter Fantasy 2017 (February)

Written by Will Doyle

View this session by itself
D&D 5e: D&D Adventurers League25 of 244 of 4

The flying galleon “Thunderbound” descends on Beregost, unleashing the wrath of the cloud giants! To save the town from annihilation, heroes from far and wide must awaken the lost machine entombed under Durlag’s Tower. Dare you board the Ark of the Mountains, and do battle in the burning skies?

Playtime: 4 hours
Premiere: Winter Fantasy 2017 (February)

Written by Will Doyle

View this session by itself
D&D 5e: D&D Adventurers League13 of 244 of 4

The flying galleon “Thunderbound” descends on Beregost, unleashing the wrath of the cloud giants! To save the town from annihilation, heroes from far and wide must awaken the lost machine entombed under Durlag’s Tower. Dare you board the Ark of the Mountains, and do battle in the burning skies?

Playtime: 4 hours
Premiere: Winter Fantasy 2017 (February)

Written by Will Doyle

View this session by itself