BattleCon II

Sep 15-17 in Richmond, VA, US

This event is over.

Sep 2017

SlotScenarioGame / CampaignPlayersGMs
12-5pm
GMT-07
PACG0 of 60 of 1

Open ACG Play, with focus on the Season of Faction's Favor (if available).

NOTE: IF YOU SIGN UP TO GM THIS, YOU WILL BE EXPECTED TO PLAY THE CARD GAME AND ASK PEOPLE TO JOIN YOU, EVEN IF NO PLAYERS SHOW UP FOR YOUR TABLE.

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

The deep waters of the Hellmouth Gulf have long concealed ancient mysteries, both wondrous and terrible. But these secrets have been submerged for too long, and the remote coastal village of Blackcove has accidentally awoken a slumbering horror from a bygone age. Strange creatures now venture from beneath the waves to steal townsfolk away in the dark of night.

Can the PCs discover the fate of Blackcove’s lost villagers? What secrets still lie hidden on the mysterious, ruined island just offshore, and what now lurks in the flooded temples beneath the isle? And what horrific fate lies in store for those unfortunate souls who fall prey to the island's eldritch influence?

From Shore to Sea is an adventure for 6th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG, and produced in collaboration with the patrons of Open Design. Inside you’ll find villagers slowly succumbing to the ancestral taint in their blood, tentacled abominations from the deep, debased fish-men, ancient Azlanti technology, and a secret stretching back millennia to the legendary empire of Azlant itself.

This adventure is set along the mysterious Hellmouth Gulf coast in the diabolical empire of Cheliax in the Pathfinder Chronicles campaign setting, but can be easily adapted for any game world.

Written by Brandon Hodge

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Pathfinder RPG: Pathfinder Society3 of 60 of 1

Seven years ago, Pathfinders entered Absalom’s shattered Precipice Quarter in pursuit of a ruby ring but also rescued a strange survivor. She has since grown to adulthood and exhibited a rebellious spirit connected to the ruined school where the Pathfinders found her. The woman’s family has contacted the Society, hoping that its agents can escort her back to the haunted site and unravel the Drownyard’s relentless mysteries.

Content in “School of Spirits” also contributes directly to the ongoing storyline of the Liberty's Edge faction.

Written by Alex Greenshields

Factions: Liberty's Edge

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.

Written by Katherine Cross

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Pathfinder RPG1 of 61 of 1

We return to Bonekeep with our interpid Harsk adventurers! In a special core campaign all-Harsk adventure, dive deep into the dungeons of Bonekeep.

NOTE: GMS SUBJECT TO APPROVAL

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Starfinder: Starfinder Society5 of 61 of 1

All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track.

The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.

Written by Eleanor Ferron

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Starfinder: Starfinder Society6 of 61 of 1

A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.

Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction.

Written by Jason Keeley

Factions: Wayfinders

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