Auckland Pathfinder Society

Auckland, AUK, NZ
SlotScenarioPlayersGMs
8am-12:30pm
GMT+12

Pathfinder 1st Edition Pathfinder Society (1st edition)
4 of 51 of 1

Character levels 1-7

Written by Crystal Frasier

You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.

"The Bloodcove Disguise" is the first scenario in the two-part Before the Dawn campaign arc. It is followed by Pathfinder Society Scenario #2-02: "Rescue at Azlant Ridge." Both chapters are intended to be played in order.

View this session by itself

Pathfinder 1st Edition Pathfinder Society (1st edition)
5 of 51 of 1

Character levels 5-9

Written by Jonathan H. Keith

On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.

"The Dog Pharaoh's Tomb" is the first scenario in the two-part Wonders in the Weave campaign arc. The story concludes in Pathfinder Society Scenario #3-14: "Snakes in the Fold." Both scenarios are intended to be played in order.

View this session by itself

Pathfinder 1st Edition Pathfinder Society (1st edition)
5 of 51 of 1

Character levels 1-5

Written by Jeff Erwin

The Pathfinder Society discovers an Aspis Consortium base in an ancient Vudran temple now encased in a glacier and sends the PCs to infiltrate it and investigate the extent of the rival organization's regional operations. Can the PCs get in the well-guarded Aspis outpost and escape with their lives and the information the Society seeks?

View this session by itself
1-5:30pm
GMT+12

Pathfinder 1st Edition Pathfinder Society (1st edition)
3 of 51 of 1

Character levels 1-7

Written by Joshua J. Frost

With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.

"Rescue at Azlant Ridge" is the second scenario in the two-part Before the Dawn campaign arc. It follows Pathfinder Society Scenario #2-01: "The Bloodcove Disguise." Both chapters are intended to be played in order.

View this session by itself

Pathfinder 1st Edition Pathfinder Society (1st edition)
4 of 51 of 1

Character levels 5-9

Written by Hal Maclean

In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve a simple relic find themselves at odds with an entire lizardfolk village. As if that weren't enough, however, a longtime rival to the Society has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy.

"Snakes in the Fold" is the second scenario in the two-part Wonders in the Weave campaign arc. The story begins in Pathfinder Society Scenario #3–12: "The Dog Pharaoh's Tomb." Both scenarios are intended to be played in order.

View this session by itself

Pathfinder 1st Edition Pathfinder Society (1st edition)
5 of 61 of 1

Character levels 7-11

Written by Sean McGowan

The Pathfinder Society has secured one end of a portal from Golarion leading to an isolated demiplane rife with adventuring opportunities. Now all that remains is gaining control of the other end, thereby ensuring safe and continued use by Pathfinders for years to come. The PCs are selected as the best chance the Decemvirate has of claiming the portal for their own.

View this session by itself

Pathfinder 1st Edition Pathfinder Society (1st edition)
5 of 51 of 1

Character levels 3-7

Written by Ron Lundeen

The Pathfinder Society's conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting victories on the Society's part, the Aspis Consortium still has a few tricks up its sleeves, including several powerful agents from the Pathfinders' past who could prove too challenging an obstacle to surmount. Can the PCs end the ongoing struggle for control of the flow of ancient Thassilonian artifacts out of Varisia's ports, or will the Aspis Consortium succeed in keeping the Pathfinder Society ever in its shadow as it profits on the exploitation of the millennia?

View this session by itself
6-11pm
GMT+12

Pathfinder 1st Edition Pathfinder Society (1st edition)
13 of 164 of 4

Character levels 1-11

Written by Tim Hitchcock

The Ruby Phoenix Tournament is nigh, and organizations and individuals throughout the Inner Sea are scrambling to secure a spot in the legendary Tian fighting competition, among them the Pathfinder Society. In an underground qualifier event overseen by an enigmatic old monk and his oni spokesman, the Pathfinders must overcome the opposition to ensure the Society can send representatives to distant Goka to compete in the Ruby Phoenix Tournament itself. Battles will rage and blood will flow under the streets of Absalom, and only the greatest combatants will emerge victorious.

PLEASE SPECIFY YOUR CHARACTER LEVEL.

We need to know character levels to assign tiers to GMs. If you do not provide your character level, you may not be able to play your intended character at the special.

Click on Your personal schedule on the left-hand side, then click on the Edit character details button to enter the class and level (and optional role) of the character you intend to play.

View this session by itself