Asheville Scarefest 2017

Oct 20-22 in Montreat, NC, US

This event is over.

Oct 2017

SlotScenarioGame / CampaignPlayersGMs
1:30-6:30pm
GMT-04
Call of Cthulhu6 of 61 of 1

Banner for Call of Cthulhu Forget Me Not

"The investigators come to in a wrecked van; bruised, battered, and possibly unhinged - they'll need some answers (and possibly some of their memories) to make sense of their current predicament"


Taking its inspirational cues from Delta Green, Fargo, Blood Simple, and True Detective, the book takes a mature look at the horror of human nature and its ability to be just as disturbing as anything from the Mythos. The scenarios deal with unavoidable fates, dark secrets, and seriously bad choices made by the antagonists. As so often is the case, there are no winners when fate has trapped you in a dice game for doom or destiny. As such, please be aware that some of the themes are quite mature and are suitable for adult gamers only.


"The scenario presented is from the "Best Electronic Book" Ennie award-winning 'The Things We Leave Behind' released in 2016 by Stygian Fox Publishing for the 7th edition of Call of Cthulhu.

The investigators come to in a wrecked van; bruised, battered, and possibly unhinged - they'll need some answers (and possibly some of their memories) to make sense of their currentpredicament.

POSSIBLE TRIGGERS THAT WILL BE PRESENTED: body horror, general violence, gruesome death"


Newb Friendly? Yes

Pregens Available? Yes

Rating: R

Run by Chris Hamilton

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Dread4 of 61 of 1

Banner for Dread Under the Mask

It was supposed to be a relaxing weekend at your friend’s cabin, and some psycho in a hockey mask attacked. Now two people are dead, and your host is a gibbering wreck. Can you make it through to morning?


Dread is a game of horror and suspense. Those who play it participate in a mutual telling of an original macabre tale. You will take on the role of someone trapped in a story that is only as compelling as it is hostile–someone who will find themselves making the sorts of decisions you hope never to face in real life. The game is played without dice or numbers, and a wooden block tower is used to resolve conflict and achieve success. Characters die when the block tower falls over.


Players assume the role of highschool students without supervision. As if that were not scary enough, there appears to be someone else, someone not invited, at the house with the teens. They will need to work together to figure out how to act like adults, or they'll never get the chance to grow up. This scenario is published in the Dread core rulebook.


Newb Friendly? No

Pregens Available? Yes

Rating: R

Run by Andy Gmitter

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Dungeon Crawl Classics RPG7 of 81 of 1

Banner for Dungeon Crawl Classics Beyond the Silver Scream

1970's ear high-school kids sneak into an R-rated movie and end up fighting for their lives against cannibals, cultists and creatures from the outer planes!


You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…


Welcome to Beyond the Silver Scream, a Dungeon Crawl Classics RPG-compatible 0-level “funnel”! Players begin as high school kids in the mid-’70s – early-’80s who go to the local seedy theater to catch the premiere of the new horror flick “Screaming Sorority Girls from Planet Playtex”. But the horror isn’t confined to the screen! And the special-effects are all-too-real. So take a seat and brace yourself for an adventure where the director isn’t the only one doing the cutting!


Newb Friendly? Yes

Pregens Available? Yes

Rating: PG-13

Run by Michael Jones

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D&D 5e: D&D Adventurers League5 of 71 of 1

What adventure does the Sunless Citadel hold? A mysterious fruit, kobolds, and a cult from long ago reaches through time. An 8 hour adventure for 1st level characters (Tier 1, levels 1-4)

Written by Bruce R. Cordell

Banner for D&D 5E Adventurers League DDIA06 – Sunless Citadel

What adventure does the Sunless Citadel hold? A mysterious fruit, kobolds, and a cult from long ago reaches through time. An adventure for 1st level characters (Tier 1, levels 1-4)


This is the 5th edition of the classic role playing game system, Dungeons and Dragons. The only limits are your imagination and your dice rolls. The system uses a standard polyhedral dice set. (D20, D12, D10, D8, D6, and D4.) This adventure is sanctioned for Adventurers League Play, the official D&D organized play network from Wizards of the Coast. AL rules for character creation should be followed.


Now updated for 5th Edition in Tales of the Yawning Portal, The Sunless Citadel, by Bruce R. Cordell, was originally published in 2000 as a beginning adventure for the third edition of the D&D game. The adventure is widely regarded as an excellent way to introduce players to D&D.
Mystery and intrigue surrounds this sunken fortress, and new residents have moved in over the years. Many adventurers have tried to claim buried riches. Not all have returned...


Newb Friendly? Yes

Pregens Available? Yes

Rating: G

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Fiasco0 of 41 of 1

Banner for Fiasco Camp Death

It's basically a role-play slasher film.


FIASCO is an award-winning, GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.


So, here’s the deal. Camp Clearwater’s been abandoned since some grisly, “unsolved” murders 20 years ago. Or whatever. The new owner probably made that up as some creepy story to tell the campers and scare up business.

What I know is that we’ve got a couple weeks to get this place set up before any campers arrive, and most of the hard work is already done. We’ve got enough booze, pot, and distance from authority to make this the greatest summer ever.


Newb Friendly? Yes

Pregens Available? Yes

Rating: PG-13

Run by Kat Elliot

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Pathfinder RPG: Pathfinder Society10 of 122 of 2

When a newly opened Ustalav Pathfinder Lodge goes silent, it's up to you to investigate and report back to the Society as to the source of the disappearance. The mystery deepens when you arrive and find the house silent but infiltrated by an old threat now in control of one of Ustalav's most powerful artifacts.

Written by Tim Hitchcock and Mark Moreland

The Darkest Vengeance

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

When the Decemvirate sends the PCs on a mission into the desolate Mindspin Mountains to retrieve a much-needed alchemical reagent from a hermitic ex-Pathfinder known as the Phitoness of Axioms, the players soon find themselves deep in the mythical howling caves commonly referred to as the Chasm of Screams. Can the brave adventurers survive the harsh environment and defeat the demented thralls of the powerful, icy master of the oft-avoided cavern? Or will their cries of pain join the chorus of tormented voices that already echoes from the Chasm of Screams?

Written by Tim Hitchcock

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

When members of the Shoanti Axe Clan saw fire shooting up into the sky over Varisia’s Caliphak Mountains, they rushed to investigate. They found a pair of doors inscribed with runes from ancient Thassilon, along with clear signs that the doors had recently been opened. In recognition of the Axe Clan’s expanding alliances, the Shoanti offered both the Society and a priest of Soralyon from Riddleport the opportunity to explore the ruin and neutralize its dangers. Now that the priest has vanished within the complex, the PCs must uncover the ruin’s history before the Shoanti lose faith in them and take matters into their own hands.

Written by Brian Duckwitz

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

One of Master of Spells Sorrina Westyr’s former adventuring companions vanished to the Plane of Earth and was presumed dead. She has recently resurfaced along an old road between the Plane of Earth and the Plane of Fire—one that even the warring forces of the planes’ greatest cities had abandoned—and has shown little interest in discussing her circumstances with the Pathfinder Society. Can the PCs uncover why she disappeared and enlist her help in reaching a site on the war-torn and volcanic borderlands?

Written by Kalervo Oikarinen

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.

Written by Katherine Cross

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township’s baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of “peacekeeping,” the teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society is yet to document, and Pathfinders must travel into the powder keg region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles as likely to see the PCs as pawns as mediators.

Written by Crystal Malarsky

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

Alarm bells blare throughout the Pathfinder Society's Grand Lodge as chaos reigns in one of the vaults below. The PCs must venture into the vaults to put a stop to the mysterious incident. They quickly learn, however, that what has happened in the Grand Lodge is almost certainly not an isolated event. It falls to the PCs to follow this disruption's trail, a mission that puts them on a collision course with mysterious forces that wish to unleash horrors from beyond reality upon Golarion.

Contents in "Call of the Copper Gate” also contribute directly to the ongoing storyline of the Dark Archive faction.

Scenario released on Wednesday, 27th September, 2017.

Written by Christopher Wasko

Factions: Dark Archive

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Savage Worlds0 of 61 of 1

Inspired by the Video Game from RuneStorm. The United Nations received a distress signal from a Martian Terraforming Space Station, followed by disastrous readings ending in a complete life support shut down. The crew from the repair craft they sent observed a "big stinking mess" inside. In lieu of potential radiation and biohazards, the UN halted the work, and sent in the space janitors. You are that crew.

Pregenerated characters provided.

Written by Jason Woolbert

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Savage Worlds6 of 61 of 1

Banner for Savage worlds Realms of Cthulhu

An old friend has given you a last request; to explore the only place he ever felt fear. Are you up to the terrors of Fear in the Swamp?


Savage Worlds is billed as Fast, Furious, Fun! It's intended to be easy to learn and easy to play, while maintaining depth of options.


An old friend has given you his dying request. He wants you to explore the only place that he's ever felt fear, the Dark Swamp. You will face things rarely seen outside of nightmare as you test your courage in Fear in the Swamp.


Newb Friendly? Yes

Pregens Available? Yes

Rating: R

Run by Chris Payne

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Starfinder: Starfinder Society6 of 61 of 1

All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track.

The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.

Written by Eleanor Ferron

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Starfinder: Starfinder Society5 of 61 of 1

Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of the town's formerly defunct mining operations, be related to the wayward Starfinder?

Written by Jim Groves

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D&D Adventurers League5 of 71 of 1

Banner for The Vault of the Devourer

Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage’s tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it’s up to a group of adventurers to apprehend the rogue and save his victim from the vault below.


This is the 5th edition of the classic role playing game system, Dungeons and Dragons. The only limits are your imagination and your dice rolls. The system uses a standard polyhedral dice set. (D20, D12, D10, D8, D6, and D4.) This adventure is sanctioned for Adventurers League Play, the official D&D organized play network from Wizards of the Coast. AL rules for character creation should be followed.


"The wind howls in your ears and the driving snow makes it even harder to see the trail in the already dark night. You ponder recent events as you trudge up the mountain towards the Ruins of the Tempest Mage's Tower. A dark Traveler came to the nearby village of Windy Valley and after accepting their food and shelter, he abducted the young baker Jalie. Her younger brother ran to the village's only guardsman, a retired adventurer known as Intun Alderson. Broken down by age and excessive drink, Intun turned to you.

     So now you fight against time and the weather to catch the dark Traveler before he can harm the girl and do who knows what in the Ruins of the Tempest Mage's Tower!"


Newb Friendly? Yes

Pregens Available? Yes

Rating: PG-13

Run by Chandler Scott Stevens

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7:30pm-12:30am
GMT-04
Dresden Files Accelerated3 of 51 of 1

Banner for Dresden Accelerated The Quick and the Dead

In the nation's capital there is always something going on, but sometimes it involves things that shouldn't be moving around....



Dresden Accelerated uses a modified version of the FATE Accelerated rules system.


No one is surprised that Washington DC is full of bloodsuckers, but they didn't mean it so literally. When the city has an influx of disappearances, it comes down on those who know what is going on to stop it. The only problem they seem to run into is: What do you do when the problem winds up being bigger than you are prepared for?


Newb Friendly? Yes

Pregens Available? Yes

Rating: PG-13

Run by Kyle Hood

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Eclipse Phase5 of 61 of 1

Banner for Eclipse Phase Continuity

You remember checking in for a backup, not a resleeve. Yet here you stand, fresh out of the tank and still dripping suspension fluid, wondering what the sounding klaxons are all about.


"Your mind is software. Program it.

"Your body is a shell. Change it.

"Death is a disease. Cure it.

"Extinction is approaching. Fight it.


"Eclipse Phase is a post-apocalyptic game of conspiracy and horror. Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the
devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external. Along the way, they may find themselves hunting for prized technology in a gutted habitat falling from orbit, risking the hellish landscapes of a ruined earth, or following the trail of a terrorist through militarized stations and isolationist habitats. Players may even find themselves stepping through a Pandora Gate, a wormhole to distant stars and the alien secrets
beyond."


You awaken to the distant sound of klaxons. Your breath turns to frost on the glass window of the ego bridge pod. Your naked bodies are covered with the sticky, fibrous remnants of suspension fluid and discarded protein strands. Your muses flicker online and flash through their diagnostics.


Newb Friendly? Yes

Pregens Available? Yes

Rating: R

Run by Daniel Henson

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Fiasco2 of 41 of 1

Banner for Fiasco Home Invasion

In a quiet middle class suburb, fights with the homeowners association are overshadowed by strange newcomers.


Fiasco is a collaborative storytelling RPG, designed to recreate the feel of a Cohen Brothers movie. We create our characters and flesh out the scenario at the table, based on a set of tables that describe a certain time and place in history.



“WE LOVE POPPLETON TERRACE”

It’s a nice middle class neighborhood with a nice mix of professional families and a nice, powerful homeowners association. Good people who get involved and know their neighbors. People who aren’t afraid to tell you that the shade of blue you are painting your house is not exactly allowed by the association covenant.


But lately things have been unsettled around Poppleton Terrace -property values are falling, crime is rising, long-time residents have been less than receptive to the suggestions of the standards committee, and now new people are moving in.


Newb Friendly? Yes

Pregens Available? Yes

Rating: PG-13

Run by Luke Withrow

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Ghostbusters5 of 61 of 1

Banner for WEG Ghostbusters Ghostbusters local union 828

There's something weird in the neighborhood. Who you gonna call? Asheville Ghostbusters!


Dice and character sheets will be provided. Character Generation takes minutes, and players are encouraged to stat out themselves as a Ghostbuster! More info here:
https://nerdyshow.com/gbrpg/howtoplay/


Have you ever wanted to be a Ghostbuster? Did you ever play with the action figures as a kid? How about the video games? Perhaps you’ve even built your own Proton Pack? But did any of that ever make you feel like you were really a Ghostbuster? Well, my friend. Let me introduce you to the original Ghostbusters Roleplaying Game from West End Games.


Newb Friendly? Yes

Pregens Available? No

Rating: G

Run by Kevin Heuer

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LotFP4 of 71 of 1

Banner for Lamentations of the Flame Princess No Salvation for Witches

To strike a blow against the Patriarchy, six women perform a dangerous rite in an abandoned priory.


Beyond the veil of reality, beyond the influence of manipulating politicians, greedy merchants, iron-handed clergy, and the broken masses that toil for their benefit, echoes of other realms call to those bold enough, and desperate enough, to escape the oppression of mundane life. Treasure and glory await those courageous enough to wrest it from the darkness. But the danger is great, for lurking in the forgotten shadows are forces far stranger and more perilous than even civilization. The price of freedom might be paid in souls.
LotFP: Weird Fantasy Role-Playing presents a sinister and horrific twist on traditional fantasy gaming. Simple enough for a beginner yet meaty enough for the veteran, this game will make all your worst nightmares come true.


England, 1620.
To strike a blow against the Patriarchy, six women perform a dangerous rite in an abandoned priory. Through dance, they commune with Terpsichore, Greek muse and patroness of dancers.
Starving demons slither across the moors; monstrous nuns shriek in the infirmary; and within the Attic, a great unraveling awaits.
The fate of the world rests in the hands of the players. Will they bring about an egalitarian utopia? Will they skulk away in the night, pockets bulging with treasure? Will they bring about the destruction of all things?
Will they find the Tract of Teratology, a randomly-generated creature-summoning ritual with 3.6 quadrillion combinations?
After this adventure, nothing will be the same.


Newb Friendly? Yes

Pregens Available? Yes

Rating: R

Run by Galen Fiore

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Pathfinder RPG: Pathfinder Society64 of 6611 of 11

The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium.

The Solstice Scar is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters.

Written by Andrew Hoskins

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Savage Worlds1 of 61 of 1

Banner for Savage Worlds Skitters!

A New Atomic Horror.


Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game. Create your own setting, convert an existing one, or pick up one of our amazing worlds like Deadlands, Slipstream, or Weird War II.The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the game master. If you’re looking for a game that’s fast and easy to set up, run, and play, Savage Worlds is for you!


This terrifying tale of science gone wrong is inspired by the giant monster movies of the 1950s! The heroes discover that a giant spider descended upon a small American town in search of food. A blasphemous creation of Atomic Energy, the monster is a horrifc example of science gone wrong. Fortunately, the team of scientists is available to use their expertise to overcome the threat, likely working in concert with the might of the United States military.


Newb Friendly? Yes

Pregens Available? Yes

Rating: PG-13

Run by James Sugrue

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Savage Worlds1 of 70 of 1

Banner for Savage Worlds DC Universe The Synthetic Seven

A super villain robot team set in a future Earth in the DC Comics Universe!


Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game. Create your own setting, convert an existing one, or pick up one of our amazing worlds like Deadlands, Slipstream, or Weird War II.The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the game master. If you’re looking for a game that’s fast and easy to set up, run, and play, Savage Worlds is for you! A custom game written using Savage Worlds rules and the Super Powers Companion.


Centuries into the future the heroes of yesteryear are now nothing more than legends and gods in the minds of the people. A catastrophic defeat has nearly destroyed our planet but humans are stubborn and live on. With that stubbornness comes a new dawn of heroes however you are not one of them. You were created by an advanced AI called Imperium. Imperium's objective, a world where machines rule and you will help him enact the first phase of his master plan with a heist of a hidden piece of technology from the ruins of Metropolis. You are the Synthetic Seven!


Newb Friendly? Yes

Pregens Available? Yes

Rating: PG-13

Run by Bobby Ray

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Starfinder: Starfinder Society3 of 61 of 1

Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore?

Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.

Written by Larry Wilhelm

The Darkest Vengeance

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2 of 71 of 1

Written by Mike Yow

Banner for Savage Kingdoms Reforged The Blood Crown

A harrowing and potentially (un)deadly adventure in the winter-kingdom of Mulovia and beyond.


Savage Kingdoms (and the newly released Savage Kingdoms: Reforged) is an immersive tabletop RPG system designed for character versatility and narrative storytelling, relying on a simple d20-style mechanic for swifter action resolution. Thematically, think Game of Thrones meets the Hyborian Age of Conan.


In the Wraithwood, no one can hear you scream.


Our heroes will take a journey through the dark heart of Mulovian, called the Winter Kingdom, beyond its black, brooding castles and through hinterlands haunted by gypsy-folk and Great Wolves, called the Sons of Anderok (lord of death and winter). Here, there are also worse things, and perhaps, at last, an ancient tomb, one long forgotten since the days of the First King. Will things better left alone be disturbed, or will our bold tomb-raiders slip by like thieves in the night? And at what cost? Immortality, or one's own damnation?


Newb Friendly? Yes

Pregens Available? Yes

Rating: PG-13

Run by the game's designer, Mike Yow

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