Appalachian PFS

Asheville, NC, US
SlotScenarioPlayersGMs
12:30-4:30pm
GMT-04

Pathfinder 1st Edition Pathfinder Society
2 of 61 of 1

Character levels 1-5

Written by Michael Sayre

What began as a straightforward mission to escort the displaced Farheaven Clan back to their original homeland in Sarkoris is quickly beset with misfortune. The forest where the Farheavens live is burning, and they need urgent aid. But the Farheavens aren't the only ones in danger, and tensions and blame between the locals have almost risen to open violence. Meanwhile, the inferno's source rages unchecked. Can the Pathfinder Society diffuse this volatile situation and restore peace and safety to the region?

Released January 2019.

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Pathfinder 1st Edition Pathfinder Society
6 of 61 of 1

Character levels 3-7

Written by Adrian Ng

The truth about a bungled Pathfinder expedition into what was supposedly a Thassilonian ruin has come to light. Instead of being a forgotten ruin from an ancient civilization, the site was actually an ancient and sacred Shoanti mausoleum. After reading about this finding in the Pathfinder Chronicles, members of one Shoanti quah that has become an ally to the Pathfinder Society have given the Society a chance to explain its actions before a tribal council. If they can secure the council's approval, the PCs will have a chance to set things right at the sacred site. After being left open by the previous expedition, the tomb is filled with both opportunistic bandits and unquiet spirits.

Released February 2019.

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Starfinder Starfinder Society
4 of 61 of 1

Character levels 1-4

Written by Mara Lynn Butler

The PCs take part in an investigation after an Absalom Station pawnbroker tries to sell the Starfinder Society a lethal biotech augmentation. The search leads into the depths of the station's Freemarkets and into another investigation initiated by AbadarCorp. With rumors abound of mysterious disappearances near the Freemarkets and that those people using the augmentations are suffering from a mysterious illness, it falls to the PCs to piece together what's going on. Where is this never-before-seen biotech coming from, and what happens when the augmented dead don't stay dead?

Released March, 2018.

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5:30-9:30pm
GMT-04

Pathfinder 1st Edition Pathfinder Society
0 of 60 of 1

Character levels 2-4

Written by Jason Bulmahn

The goblins of the dungeon's upper level took more than one trinket from the ancient laboratory that dwells beneath them. The wizard that created these items also performed dangerous experiments, many of which have gone out of control over the years. Stranger still, someone appears to be using the ancient equipment with sinister results.

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Pathfinder 1st Edition Pathfinder Society
5 of 61 of 1

Character levels 7-11

Written by Larry Wilhelm

When a retired Pathfinder's nephew goes missing after allegedly discovered the fabled city of Rachikan of the ancient Jistka Imperium, he turns to the Society for help. Now you've been sent to the coast of devil-tainted Cheliax to uncover the missing nephew's whereabouts and to, quite possibly, uncover one of the most sought-after legendary cities on Golarion. But you have to move quick! The Aspis Consortium is rumored to be racing to the site ahead of you and their involvement could spell disaster for the Pathfinder Society.

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Pathfinder 1st Edition Pathfinder Society
1 of 61 of 1

Character levels 5-9

Written by Larry Wilhelm

When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.

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Pathfinder 1st Edition Pathfinder Society
0 of 61 of 1

Character levels 1-2

Written by Kyle Baird

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

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