Appalachian PFS

Asheville, NC, US
SlotScenarioPlayersGMs
12:15-4:45pm
GMT-05

Pathfinder 1st Edition Pathfinder Society (1st edition)
0 of 61 of 1

Character levels 7-11

Written by Benjamin Bruck

The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen’s greatest heroes, in it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains.

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Core Campaign Pathfinder 1st Edition Pathfinder Society (1st edition)
6 of 61 of 1

Character levels 1-5

Written by Ron Lundeen

In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
6 of 61 of 1

Character levels 1-5

Written by Matthew Goodall

When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.

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Pathfinder 1st Edition Pathfinder Society (1st edition) Faction (Grand Lodge)
6 of 61 of 1

Character levels 5-9

Written by Monica Marlowe

Recent events have left the Master of Spells Aram Zey unable to fulfill his duties, and without his expertise, the Pathfinder Society struggles to resolve pressing arcane matters. The Decemvirate has reopened the decade-old case of the most qualified replacement: Aram Zey's predecessor and former Master of Spells Sorrina Westyr, who disappeared while handling a powerful wayfinder that the Society has since kept closely guarded. It is up to the PCs to track down Sorrina Westyr—and bring back whatever remains.

Content in "Captive in Crystal" also contributes directly to the ongoing storyline of the Grand Lodge faction.

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5:15-9:45pm
GMT-05

Pathfinder 1st Edition Pathfinder Society (1st edition)
0 of 61 of 1

Character levels 1-5

Written by Lou Agresta

Someone kidnapped Lady Anilah Salhar—the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom—and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
4 of 61 of 1

Character level 7

Written by John Compton

A Pathfinder Society Scenario designed for 7th-level pregenerated characters.

Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium’s most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives—some shared and some connected to deeper plots—and escape without the Society being any the wiser.

In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters. The events in this story also connect to and expand upon those in "Siege of Serpents".

This scenario is only available to be run by a 4 or 5 star GM and counts as an Exclusive/Special towards the 5-star qualification.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
2 of 61 of 1

Character levels 7-11

Written by Mikko Kallio

When the Jeweled Sages, an ancient order of Osirian scholars, fled Qadiran invaders millennia ago, some perished, and others disappeared deep into territories once held by the pharaohs of old. With the help of the Jeweled Sages' long-abandoned tools, the eminent Tahonikepsu has discovered one of the sages' last known whereabouts in the wilds of Nex. What secrets lie within these inhospitable ruins that date back to the Age of Darkness, and what fate did the so-called Amethyst Sage meet within?

Content in "Ancients' Anguish" also contributes directly to the ongoing storyline of the Scarab Sages faction.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
3 of 61 of 1

Character levels 1-5

Written by Brian J. Fruzen

Ever since the tragedy at Delvehaven decades ago, the infernal empire Cheliax has rarely allowed Pathfinders to explore its many ruins and archaeological treasures—even then only after its recently disenfranchised liaison Zarta Dralneen fought for that privilege. Cheliax has once again extended its hand to the Society, inviting its agents to investigate an abandoned keep that dates back to the Chelish civil war. It’s up to the PCs to navigate the Corentyn’s streets and politics as they uncover the buried past and lay the foundation for a new partnership with a one-time foe.

“Let Bygones Be” is the first scenario in the three-part Faithless and Forgotten campaign arc. It is followed by Pathfinder Society Scenario #7-16: “Lost Colony of Taldor” and Pathfinder Society Scenario #7-18: “The Infernal Inheritance.” All three chapters are intended to be played in order.

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