AnonyCon 2017

Dec 1-3 in Stamford, CT, US

Dec 2017

SlotScenarioGame / CampaignPlayersGMs
9am-1pm
GMT-05
Card Game0 of 60 of 1

In this cute, card game, you will recruit gnomes from a gnome deck and go into battle with other players. You have items from the yard and house you can equip, and action cards to play. This is a colorful, funny game that is easy to pick up.

Written by Tiffany Branum

Come play and meet the game developer!

This game is both kid- and adult- friendly.
Run by Tiffany Branum.

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Custom/Freeform0 of 40 of 1

This game is intended for children ages 6-10.

In this adventure, the heroes encounter their friend Starflip - a tiny flying pirate ship that can talk. He needs their help! A crew of friendly pirates are trapped in a cave on the planet Pluto and Starflip can't free them.

This is a game of cooperative storytelling around a table. You and your friends work together to create characters in an imaginary world and tell awesome stories about them. Come play as a pirate, a space explorer, a wandering tree, and more!

This is a very kid-friendly game and does not require any roleplaying experience. It is intended to be a focused gaming experience for interested and motivated young players.

Parents are welcome to observe but not required to, as long as we have a way to reach you.
We anticipate this game will take about 1-2 hours, so you will need to come pick up your kids before the slot is over or make an arrangement with childcare@anonycon.com.

We will create characters together during the session.

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Custom/Freeform0 of 71 of 1

Combat only session with a new homebrew system based on the Fallout video game series. We will introduce the character creation, combat and leveling systems.

Very little roleplay, kill your friends, collect caps (in-game only) and try out a brand new system similar to D&D.

Come playtest this new game and meet the game developer!

Written by Chris Anderson

Fallout d40 is a brand-new homebrew system written by Chris Anderson (who is also DMing this game)! It is based on D&D, with a strong focus on combat.

We will create characters together during the session.
Run by Chris Anderson.

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Custom/Freeform7 of 61 of 1

Play through three generations, shaping the history of a fantasy kingdom, cyberpunk megacorporation, or interplanetary colony! Cooperate to deal with grave threats while competing for personal advantage at the same time. A late alpha test of a GMless storygame for 3-6 players designed by (and facilitated by) Adam Strong-Morse. The setting and story of the game will be created during play. No experience necessary; rules will be taught.

Written by Adam Strong-Morse

Pre-generated characters will be provided.
Run by Adam Strong-Morse.

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Dungeon World1 of 60 of 1

This game is intended for children ages 9-14.

Greetings, intrepid adventurers!
Your presence has been requested by His Lordship Thomas Veridion, Governor of Waterdeep, who needs your assistance with a quest of the utmost importance!

Written by Marc Howard & Miriam Melnick

This is a very kid-friendly game and does not require any roleplaying experience. It is intended to be a focused gaming experience for interested and motivated young players.

Parents are welcome to observe but not required to, as long as we have a way to reach you. We anticipate this game will take about 2-3 hours, so you will need to come pick up your kids before the slot is over or make an arrangement with childcare@anonycon.com.

We will create characters together during the session.

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D&D 5e6 of 61 of 1

Weird things are always happening when two rival schools of magic exist on the same island, but a tower appearing over night tops most of them. Climb the tower and find the source of its mysterious magic before the entire island is overrun by kobolds and teapots and... is that a spherical cow?!

Written by Noah Rae-Grant

Pre-generated characters will be provided.
Run by Noah Rae-Grant.

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GURPS4 of 61 of 1

The US government has outlawed alcohol, leaving a big opening for organized crime. A new detective eager to make his mark on Chicago has been busting speakeasies. He always has the news there so he can smile for the cameras, but something doesn't smell right. Every place he busts belongs to the Marcone family. Find out what is going on and put a stop to it before the Don becomes really unhappy.

Written by Matt Kulukundis

GURPS is a lightweight generic tabletop roleplaying system that can easily host games of any genre. Almost everything in the game – from swinging a sword to firing a laser rifle to negotiating a good price from a merchant – boils down to a 3d6 "success roll."

Pre-generated characters will be provided.
Run by Matt Kulukundis.

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Over the Edge0 of 41 of 1

The new edition of Over the Edge has a new system (even lighter than before) and updates, er, corrects the misinformation about the island of Al Amarja and the surreal, dystopic city of the Edge -- er, the fine city of the Edge in the Ultimate Democratic Republic of Al Amarja (UDRAA). Possibly one of the strangest cities, certainly not one of the safest (no doubt due to the misguided actions of the Underground), but you have chosen to come here. What do seek and what will you do to get it?

Over the Edge is a surreal role-playing game of secrets and conspiracies, taking place on a mysterious Island. Over The Edge departed from the model of predefined character attributes and skills, in favour of player-chosen generic traits like "Fireman", "Quick" or "Monster from another Dimension"; and was among the first to be based on the dice pool, where the number of dice rolled, rather than how they are interpreted, is determined by the characters' abilities.

We will create characters together during the session.
Run by Lisa Padol.

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Palladium System1 of 71 of 1

A squad of Coalition soldiers are sent on a secretive mission to investigate why there's been no radio contact for the past month from the remote Coalition States research town of Paradise. Their objectives are simple: learn why the outpost and surrounding town have gone silent, re-establish communications, and await further orders. What could go wrong?

Palladium System is a tabletop roleplaying game in the style of older D&D. It uses dice for roll-under percentile skill checks, roll-high combat checks and saving throws, and determination of damage.

Pre-generated characters will be provided, and custom characters are also welcome.
Run by Dave Folmsbee.

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Pathfinder RPG: Pathfinder Society0 of 61 of 1

When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It’s since become apparent that the officials didn’t leave; they were abducted, and the captors’ trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they’ll uncover a secret that has long plagued the town.

Contents in “A Case of Missing Persons” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.

Written by Alex Greenshields

Factions: Liberty's Edge

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Shadowrun: Anarchy7 of 71 of 1

You've been hired by Shiawase Corporation to install some software. Sounds pretty simple, right? Until you find out just where it is...

Shadowrun is a tabletop roleplaying game set in a dystopian cyberpunk future where everything is run by mega-corporations and freelance "shadow runners" do everything from odd jobs to black-ops corporate espionage. Shadowrun: Anarchy is a trimmed down, streamlined variant of Shadowrun 5E.

Pre-generated characters will be provided, and custom Beginner characters are also welcome.
Run by Ben Bartell.

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Starfinder: Starfinder Society3 of 61 of 1

All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track.

The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.

Written by Eleanor Ferron

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Starfinder: Starfinder Society3 of 61 of 1

A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations.

Content in "Cries From the Drift” also contributes to the ongoing goals of the Exo-Guardians faction.

Released on Wednesday, 27th September, 2017.

Written by Joe Pasini

Factions: Exo-Guardians

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TimeWatch6 of 61 of 1

America speaks Italian, a strange language decorates the cathedrals of Europe, and technology is centuries ahead of its time. Something is interfering with the timeline, and the time-traveling agents of TimeWatch are the only people who can bring history back to its true course!

In TimeWatch, you play time cops recruited from throughout history to thwart chronal saboteurs. No rules knowledge needed.

Pre-generated characters will be provided, and custom characters are also welcome.
Run by Kelsey Larson.

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Torg: Eternity3 of 61 of 1

Our planet has been invaded. Not from outer space, but from other realities. Now they are imposing those realities on us. Dinosaurs are walking the streets of New York, Dragons are flying over London, Egyptian gods are fighting pulp heroes in the streets of Cairo, Rakshasa are stalking New Delhi, and Cyber-Demons are ruling Moscow. Become a Storm Knight and fight back to save Earth! Introductory Adventures for new and returning players with the new streamlined action packed easy to learn edition.

Torg Eternity is a multi-genre tabletop role-playing game in which players take the role of Storm Knights. These deliberately larger-than-life heroes are engaged in fighting the invasion of Earth, to prevent it being conquered by several invading dimensions, which largely correspond with popular role-playing genres.

Pre-generated characters will be provided.
Run by Alex Bok.

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D&D Adventurers League29 of 706 of 10

Pirates! Dastardly ne’er-do-wells have been spotted just outside of the harbor! Not content with scratching a living off of the rich port city’s scraps, pirates are making for the city by land and sea. But Port Nyanzaru is far from defenseless; pick up a yklwah, climb aboard a dinosaur, or man the wall; but whatever you do, don’t let those rapscallions into the city!

Written by Will Doyle

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0 of 101 of 1

Come to a hands-on class that leads with learning some traditional German Longsword techniques and translate that real world combat into on-screen combat using lightsabers to learn basic sword choreography. We will step through some basic strikes and stances with the longsword and then pick up our super space laser swords and learn some basic flourishes, communicating while fighting and a short routine.

NOTE: This class is only from 9am to 11am. You will have free time from 11am to 1pm.
Ages 14+ welcome.

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0 of 100 of 1

Come to a hands-on class that leads with learning some traditional German Longsword techniques and translate that real world combat into on-screen combat using lightsabers to learn basic sword choreography. We will step through some basic strikes and stances with the longsword and then pick up our super space laser swords and learn some basic flourishes, communicating while fighting and a short routine.

NOTE: This class is only from 11am to 1pm. You will have free time from 9am to 11am.
Ages 14+ welcome.

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2-6pm
GMT-05
Board Game1 of 50 of 1

Players choose a faction from the Star Trek universe and explore the galaxy. Using military conquest, scientific discoveries, and/or diplomacy they try to become the dominant power in the quadrant.

Run by Dylan Myers.

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Card Game0 of 80 of 1

This is a silly, colorful card game meant for all ages. Players try to get cute monster cards out of their hands, but some impact movement and game play.

Written by Tiffany Branum

Come play and meet the game developer!

This game is both kid- and adult- friendly.
Run by Tiffany Branum.

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Card Game1 of 61 of 1

Draft three packs and then play in a couple free-for-all multiplayer magic games!

Bring $12 to pay for the packs of cards; you'll keep the cards you draft.

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GURPS0 of 61 of 1

With the Mexican American war over, veterans and mercenaries turned prospector and bandit cover Arizona. The military maintains an uneasy truce with Mexico with active forces on conquered land. People are finding and losing fortunes as the gold rush continues. When a big city banker stumbles upon the plans to move a large volume of gold and cash from Desert Hills, Arizona, he heads west and enlists the helpful of his local sheriff cousin, who recruits a few more for the job. Together, they plan to assault a stagecoach, steal the gold, and break for the Mexican border.

Written by Matt Kulukundis

GURPS is a lightweight generic tabletop roleplaying system that can easily host games of any genre. Almost everything in the game – from swinging a sword to firing a laser rifle to negotiating a good price from a merchant – boils down to a 3d6 "success roll."

Pre-generated characters will be provided.
Run by Matt Kulukundis.

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group of Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.

Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters. The scenario has nine different possible villains, as well as myriad other options for the GM to customize the dangers that the PCs face.

Released on Wednesday, 29th November, 2017.

Written by Brian Duckwitz

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PbtA6 of 61 of 1

It's Yale's biggest football game of the year! Thousands of students and alumni have gathered in the Yale Bowl to watch their team play arch-rival Harvard…and all of their lives are in terrible danger. This year, there's more at stake than bragging rights and the league championship. Something has gone horribly wrong at the game, and it's up to you to figure out what happened, and to solve it. Because if you don't, you might not make it to halftime, let alone graduation.

A Lovecraftian game with intense roleplaying, mystery, and horror. Part of the Dark College Years series; it's not necessary to have played any of the others to understand or enjoy this one. Originally ran at AnonyCon 2006; converted to a new system.

Written by Becky Slitt

Powered by the Apocalypse is a very lightweight tabletop role-playing system that focuses on narrative flow, improvisation, and relationships between characters, backed by simple quick-resolution dice rolls.

Pre-generated characters will be provided.
Run by Becky Slitt.

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Starfinder: Starfinder Society0 of 61 of 1

A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.

Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction.

Written by Jason Keeley

Factions: Wayfinders

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The Quiet Year2 of 71 of 1

We have survived The End, and now we only have until Winter to rebuild. Can we come together and survive before the Frost Shepherds arrive?

The Quiet Year is a map-building RPG in which the purpose is to build a society following a long and costly apocalypse. The table works together (or not) to help their community survive.

Pre-generated characters will be provided.
Run by Ben Bartell.

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TimeWatch8 of 62 of 1

While combing through an unfortunately large backlog of Fox News reports about Starbucks and red cups, a TimeWatch analyst discovers a report that is dated a few months off from when it should be. Upon closer inspection, the reporters seem not to be indignant Christians, but indignant Confucianists, insisting the cups stay red for Lunar New Year. It’s up to your agents to find out why.

Pre-generated characters will be provided, and custom characters are also welcome.
Run by Rose Sloan and Liz Groombridge.

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D&D Adventurers League7 of 71 of 1

As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom?

Written by Alan Patrick

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D&D Adventurers League3 of 71 of 1

DDAL07-03 A Day at the Races

The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy.

DDAL07-04 A Walk in the Park

A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy.

Written by Ruty Rutenberg, Satine Phoenix

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D&D Adventurers League3 of 71 of 1

DDAL07-07 Rotting Roots

The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? Part Two of The Rot from Within Trilogy.

DDAL07-08 Putting the Dead to Rest

The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part Three of The Rot from Within Trilogy.

Written by Lysa Chen / Cindy Moore

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Living Divine (5th ed)0 of 70 of 1

Slumbering in the dark, the guardian of the frozen city opens up one eager eye, sensing your presence. Hunger quickly turns to rage, and the beast lumbers forth. And yet, you continue the perilous climb down into the ruins. A Core Adventure for character levels 1-10, and part 3 of the Empire on the Edge of Forever series.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at http://www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock and Annie Erbacher

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Living Divine (5th ed)1 of 70 of 1

You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign.

This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at http://www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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