AnonyCon 2017

Dec 1-3 in Stamford, CT, US

Dec 2017

SlotScenarioGame / CampaignPlayersGMs
9am-1pm
GMT-05
Board Game0 of 40 of 1

Can you and your shipmates use your cannon to sink the enemy ship before it blasts your cannon to pieces? Clear the Decks! is a collaborative card game about naval warfare in the age of sail for 1-4 players.

Come play and meet the game developer!

Written by Christopher Pinyan

Run by Christopher Pinyan.

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Card Game4 of 60 of 1

In this cute, card game, you will recruit gnomes from a gnome deck and go into battle with other players. You have items from the yard and house you can equip, and action cards to play. This is a colorful, funny game that is easy to pick up.

Written by Tiffany Branum

Come play and meet the game developer!

This game is both kid- and adult- friendly.
Run by Tiffany Branum.

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Dungeon World4 of 41 of 1

Step into the world of Adventure Time to solve puzzles, beat up bad guys, and save the day! A whimsical adventure for all ages and experience levels.

Pre-generated characters will be provided, and custom characters are also welcome.
Run by Etai Klein

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D&D 5e: D&D Adventurers League1 of 70 of 1

So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!

Five One-Hour adventures
Adventure Premiere: Origins, RolePlay Rally , UKGE, AwesomeCon
DMsGuild Release: Tuesday 9/5/2017

Written by Rich Lescouflair

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D&D 5e: D&D Adventurers League3 of 61 of 1

In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong?

Five One-Hour Adventures
Adventure Premiere: SDCC (7/17), GeeklyCon (7/20), FarWest: St. Swithin’s Day (7/14), GenCon (8/17)
Available for Regional Preview: 7/21/2017
DMsGuild Release: Tuesday 10/3/2017

Written by Monica Valintinelli & Shawn Merwin

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D&D 3.55 of 60 of 1

The meeting of the Ecumenical Council was a success. The most powerful rulers and clergy gathered in the Isle of Light to reaffirm their commitment to driving darkness from the land, and peace is on the horizon. But when the dignitaries depart, the deaths begin. Despite magical wards and strict security, several members of the Patriarch's court have perished, with no apparent cause. Were they murdered? If so, what is the murderer's aim? Is the Patriarch himself in danger? The Directorate of Holy Security has charged you with finding the truth - and if you do not, all may fall into chaos on the eve of victory. A game of mystery and intense roleplaying in the Aphonion setting.

Written by Reynolds Jones

Pre-generated characters will be provided.
Run by Reynolds Jones.

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Epyllion0 of 51 of 1

This game is intended for children ages 9-14.

Epyllion is a tabletop roleplaying game (RPG) where you play dragons in a dragon-centric world. You are the sons and daughters of the Dragonlords, mighty rulers who need your help to investigate rumors, solve problems, and discover the truth of a growing evil in the land. Along with your fellow dragons, you and your clutchmates will protect Dragonia from the Darkness and discover the true value of friendship. While you play, you’ll explore what dragons do, building on what each of you adds to the story, and exploring the meaning of friendship for yourselves.

Written by Miriam Melnick

This is a very kid-friendly game and does not require any roleplaying experience. It is intended to be a focused gaming experience for interested and motivated young players.

Parents are welcome to observe but not required to, as long as we have a way to reach you. We anticipate this game will take about 2-3 hours, so you will need to come pick up your kids before the slot is over or make an arrangement with childcare@anonycon.com.

We will create characters together during the session.
Run by Max Saltonstall.

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FATE5 of 61 of 1

The year is 1858. The place, Madagascar. The person of interest is Ranavalona I, Madagascar's brilliant and cruel ruler, determined at all cost to fend off English and French invasions (military, religious, cultural) of her country. Tensions come to a head as Ida Laura Pfeiffer, famous Austrian explorer, arrives at Ranavalona's court and determines to sway Ranavalona from her evil ways. You will play one of the key actors in this epic court intrigue. We will use Fate's Social Combat rules to decide who lives, who dies, and who tells your story!

FATE is a tabletop roleplaying system designed to minimize dice rolls in favor of decision making and storytelling. It uses the FUDGE dice. This scenario will heavily use the social combat mechanics of the FATE system.

Pre-generated characters will be provided.
Run by Vladimir Barash.

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Little Wizards0 of 41 of 1

This game is intended for children ages 6-10.

Spring has been enjoyable and warm. This time of year, many residents of Ellys City relax in local parks and gardens, enjoying the gentle breezes of the Smiles Archipelago.
This year things are a little different, though. Starting about a week ago, a wind of craziness seems to have blown over the inhabitants of the coastal city...

Little Wizards is a game of cooperative storytelling around a table. You and your friends work together to create characters in an imaginary world and tell awesome stories about them. Each player will create their own lil' Wizard and will also get the chance to act as another Wizard's familiar (pet)!

Written by Antoine Bauza

This is a very kid-friendly game and does not require any roleplaying experience. It is intended to be a focused gaming experience for interested and motivated young players.

Parents are welcome to observe but not required to, as long as we have a way to reach you.
We anticipate this game will take about 1-2 hours, so you will need to come pick up your kids before the slot is over or make an arrangement with childcare@anonycon.com.

We will create characters together during the session.
Run by Miriam Melnick.

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Our Last Best Hope5 of 51 of 1

Create and play through a disaster movie like Sunshine, Deep Impact, The Core, or Armageddon, where our characters are the stars! We will confront an existential Crisis for all humanity. Can our plan to save the Earth succeed? And what will we sacrifice to make the attempt? A GMless game of heroic melodrama - as sublime, histrionic, or ridiculous as we prefer.

Pre-generated characters will be provided.
Run by Adam Flynn.

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Pathfinder RPG: Pathfinder Society0 of 60 of 1

The Thuvian city of Merab has grown steadily over the past decade, and construction teams have uncovered numerous foundations and features dating back to Ancient Osirion and the Tekritanin League as they break ground for new buildings. Recently, workers accidentally unsealed a haunted ruin, out of which screamed a terrifying apparition. The Society has sent the PCs to investigate, not only to learn about the newly discovered ruin, but also to put this angry spirit to rest. In the process, the Pathfinders will uncover more than part of Thuvia's past; they'll unravel a dire secret that even now threatens one of the Society's closest allies.

Contents in "The Unseen Inclusion” also contribute directly to the ongoing storyline of the Scarab Sages faction.

Released on Wednesday, 27th September, 2017.

Written by Mike Kimmel

Factions: Scarab Sages

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Pathfinder RPG: Pathfinder Society1 of 60 of 1

For millennia an order of scholars known as the Jeweled Sages catalogued the wisdom and lore of northern Garund's greatest minds within crystalline artifacts. Though these sage jewels have recently resurfaced, so too has the new generation of sages learned that something else dwells within besides ancient memories. The entire order gathers where the Jeweled Sages truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.

Contents in "Salvation of the Sages” also contribute directly to the ongoing storyline of the Scarab Sages faction.

Released on Wednesday, 25th October, 2017.

Written by Matt Duval

Factions: Scarab Sages

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Pathfinder RPG0 of 50 of 1

Characters will set out to the Goblin Keep in order to defeat the sinister Goblin Keeper while enjoying a long-distance adventure using fun and immersive overland travel homebrew rules inspired by the Angry DM. A choice of routes and branching story options means you'll enjoy a new experience if you play multiple times!

Pathfinder is a tabletop RPG all about adventure. It is an evolution of the D&D 3.5 rules set. You’ll enjoy Pathfinder most if you love tactical combat, heroic fantasy, and character customization.

Pre-generated characters will be provided, but custom characters are also welcome.
Run by Peter Berntsen.

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Star Trek Adventures7 of 61 of 1

A Federation science vessel accidentally activated an ancient alien facility, causing a nearby black hole to spin out of its place. The black hole's radiation now threatens the survival of a nearby planet and its small, eccentric civilization. It's up to your intrepid starship crew to unravel the secrets of the station, persuade the locals to evacuate, and save a civilization!

Written by Jacob Ross

No previous experience with Star Trek Adventures is needed. This new system is designed to foster adventures in the Star Trek universe and uses a 2D20 system.
Pre-generated characters will be provided.
Run by Kelsey Larson.

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Starfinder: Starfinder Society5 of 61 of 1

Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore?

Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.

Written by Larry Wilhelm

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TimeWatch0 of 61 of 1

When communications with The Citadel are cut off, remaining agents in the field must scramble without the comforts of The Citadel's knowledge base to bring Timewatch headquarters back to normal working order.

Players will play with future versions of themselves, recruited into Timewatch in the future, so character templates will be provided.

Written by Matt Hinton

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Torg: Eternity3 of 61 of 1

Our planet has been invaded. Not from outer space, but from other realities. Now they are imposing those realities on us. Dinosaurs are walking the streets of New York, Dragons are flying over London, Egyptian gods are fighting pulp heroes in the streets of Cairo, Rakshasa are stalking New Delhi, and Cyber-Demons are ruling Moscow. Become a Storm Knight and fight back to save Earth! Introductory Adventures for new and returning players with the new streamlined action packed easy to learn edition.

Torg Eternity is a multi-genre tabletop role-playing game in which players take the role of Storm Knights. These deliberately larger-than-life heroes are engaged in fighting the invasion of Earth, to prevent it being conquered by several invading dimensions, which largely correspond with popular role-playing genres.

Pre-generated characters will be provided.
Run by Alex Bok.

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D&D Adventurers League7 of 70 of 1

As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom?

Written by Alan Patrick

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D&D Adventurers League7 of 71 of 1

Mulmaster scrambles to defend itself, as news spreads up the River Lys of a fog-like leviathan barreling towards them! The heroes must pull together any available resources, and then repel this beast before it breaks the town and any chance for a future.

Written by Derek DaSilva and Garrett Colón

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D&D Adventurers League11 of 71 of 1

With a hag coven bringing destruction and ruin to the city of Mulmaster, its leaders send an expedition into the Flooded Forest to learn of its secrets. Old notes speak of the coven’s original lair, but nothing can prepare the expeditionary group for what they find.

Written by Garrett Colón

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Living Divine (5th ed)0 of 71 of 1

You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign.

This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at http://www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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Living Divine (5th ed)0 of 70 of 1

Investigating a remote island, seeking a lost treasure, you find two tribes - the descendants of a mutinous crew put ashore there many years ago. Tensions are high between the tribes, as members of each are disappearing in the night. Can you find the cause? Will you choose to end the strife? A Misty Isles Regional Adventure for character levels 1-10.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at http://www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock and Annie Erbacher

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2 of 101 of 1

Come to a hands-on class that leads with learning some traditional German Longsword techniques and translate that real world combat into on-screen combat using lightsabers to learn basic sword choreography. We will step through some basic strikes and stances with the longsword and then pick up our super space laser swords and learn some basic flourishes, communicating while fighting and a short routine.

NOTE: This class is only from 9am to 11am. You will have free time from 11am to 1pm.
Ages 14+ welcome.

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1 of 100 of 1

Come to a hands-on class that leads with learning some traditional German Longsword techniques and translate that real world combat into on-screen combat using lightsabers to learn basic sword choreography. We will step through some basic strikes and stances with the longsword and then pick up our super space laser swords and learn some basic flourishes, communicating while fighting and a short routine.

NOTE: This class is only from 11am to 1pm. You will have free time from 9am to 11am.
Ages 14+ welcome.

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2-6pm
GMT-05
13th Age0 of 61 of 1

Swords Against Owlbears is an adventure for 13th Age, designed to introduce gamemasters and players to the improvised, player-driven, free-rolling style of the game. Also, we came up with the title first and then wrote the adventure around it. It’s for 6th level player characters.

Where do Owlbears come from? A wizard did it. Still does it, in fact. Her name is the Maker of Many. Her
experiments push the boundaries of life and death, of madness and reason, of art and hideous biological abomination – and the player characters are trapped in her dungeon, the Twisting Gardens.

13th Age is an “open” d20-based tabletop fantasy RPG similar in play to games like D&D 3.0/3.5 and Pathfinder. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules.

Pre-generated characters provided.
Run by Matt Hinton.

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Board Game3 of 50 of 1

In post-World War I, heroes explore and go on quests to develop their civilizations and economy to earn victory points.

Run by Dylan Myers.

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Call of Cthulhu4 of 41 of 1

It begins with the disappearance of a young artist from her Manhattan apartment. But the bizarre tapestry of items left behind hint at something more than out of ordinary and much less than sane. Your Delta Green cell has been activated. Your mission is to covertly identify and contain any possible threats to the oblivious masses. Come play a game of investigative existential horror with a side of conspiracy in modern day New York.

Written by Adam Flynn

Call of Cthulhu is a tabletop roleplaying game of mystery and horror. The players take on the role of investigators to uncover the secrets of the cosmos, while the answers they find slowly drive them insane.

Pre-generated characters will be provided.
Run by Adam Flynn.

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Custom/Freeform0 of 50 of 1

Combat only session with a new homebrew system based on the Fallout video game series. We will introduce the character creation, combat and leveling systems.

Very little roleplay, kill your friends, collect caps (in-game only) and try out a brand new system similar to D&D.

Come playtest this new game and meet the game developer!

Written by Chris Anderson

Fallout d40 is a brand-new homebrew system written by Chris Anderson (who is also DMing this game)! It is based on D&D, with a strong focus on combat.

We will create characters together during the session.
Run by Chris Anderson.

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Dungeon World0 of 40 of 1

This game is intended for children ages 9-14.

Your group of intrepid young adventurers has just arrived, cold and weary, to a little town in the middle of nowhere. But something's just not right.

Written by Marc Howard & Miriam Melnick

This is a very kid-friendly game and does not require any roleplaying experience. It is intended to be a focused gaming experience for interested and motivated young players.

Parents are welcome to observe but not required to, as long as we have a way to reach you. We anticipate this game will take about 2-3 hours, so you will need to come pick up your kids before the slot is over or make an arrangement with childcare@anonycon.com.

We will create characters together during the session.

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D&D 5e2 of 61 of 1

The Princess-in-Waiting of Aalterdam and her noble companions seek a new trade route to Enhedualu, the fabled ancient city of the Golemim along the Enchanters' Road. They seek to sail across the desert wastes on a sand ship in search of legendary magical artifacts! But will they be able (or willing) to offer the Golemim what they want in exchange? A D&D 5e adventure for 6 pregenerated characters, focused on role-playing, exploration, and adventure!

Written by Adam Strong-Morse

Pre-generated characters will be provided.
Run by Adam Strong-Morse

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D&D 5e0 of 61 of 1

In a world where every major country has an otherworldly Patron, warlocks are plentiful and powerful. Two twisted judges seek to discover which Patron truly lends the most power, and capture some warlocks with different Patrons and Pacts, forcing them through challenge after challenge to find the best Patron possible.

Pre-generated characters will be provided, and custom characters are also welcome.
Run by Liz Groombridge.

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D&D 5e6 of 61 of 1

When a group of children in a small Midwestern town sign up for an after school program at the library, they don't expect it to be very exciting, and they definitely don't expect to be transported into a magical realm. This is a portal fantasy game vaguely reminiscent of series like Chronicles of Narnia using a slightly pared down version of D&D 5e rules.

Pre-generated characters will be provided.
Run by Rose Sloan.

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LARP7 of 71 of 1

Midnight. Seven anxious people sit in a circle, holding hands. In the middle, a mask. They’re anxious because they know that some of them may not see the light of day in the morning. But they are also determined, because they have vowed to walk among the dead, seeking out their departed - conversing with the ghosts that arrive, hungry for their breath of life.

They have all come hoping to let go, after a final encounter with their deceased. The mask holds them all suspended between life and death. None can leave the room until they all have tempted fate and the ghosts by donning the mask and venturing forth on the journey - to find the one ghost tied to them among the many that will come.

You are one of the seven. Will you find your ghost? Will they grant you closure, forgiveness, a secret? Or will they howl with disdain and haunt you forever? Will you return from the underworld and live to tell about it? Or will the ghosts take your last breath for payment, your soul lost among the dead, your body slouching lifelessly to the ground?

Touch the mask and speak the name of your deceased - for one last chance to contact them.

Written by Johannes Oppermann

We will create characters together during the session.
Run by Max Saltonstall.

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Palladium System2 of 71 of 1

The young heroes of Infinity Force are contacted by a desperate school principal to investigate several mysterious assaults at his high school when the latest assault results in the murder of a janitor. With his job on the line, the principal hopes the heroes can quickly and discreetly apprehend the culprit before anyone else gets hurt... or worse.

Palladium System is a tabletop roleplaying game in the style of older D&D. It uses dice for roll-under percentile skill checks, roll-high combat checks and saving throws, and determination of damage.

Pre-generated characters will be provided, and custom characters are also welcome.
Run by Dave Folmsbee.

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Pathfinder RPG: Pathfinder Society1 of 60 of 1

Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township’s baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of “peacekeeping,” the teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society is yet to document, and Pathfinders must travel into the powder keg region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles as likely to see the PCs as pawns as mediators.

Written by Crystal Malarsky

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Pathfinder RPG: Pathfinder Society0 of 60 of 1

The Pathfinder Valais Durant has lead a troubled existence, ever since the demon-worshipping former venture-captain Thurl fused her body with parts from two demons. Pathfinder agents destroyed one of the demons, bringing some solace to Valais and allowing her to resume a somewhat normal life. However, the remaining demon's essence recently asserted control in an event that could have resulted in great bloodshed were it not for Valais's quick thinking. If the Pathfinders are to restore her to her original form, they need help, and the Society has just a contact who can escort them into the libraries of Heaven itself to uncover a powerful healing ritual. Navigating the customs and laws of Heaven is only the first of the challenges that faces the PCs, for they seek to purge demonic forces from Valais without raising the ire of Heaven's inhabitants or risking the fate of her soul.

Contents in "The Shores of Heaven” also contribute directly to the ongoing storyline of the Silver Crusade faction.

Released on Wednesday, 25th October, 2017.

Written by Cole Kronewitter

Factions: Silver Crusade

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Pathfinder RPG: Pathfinder Society2 of 61 of 1

An enemy of the Pathfinder Society recently found a hidden dungeon in a centuries-old siege fortress, but despite his best efforts to convert it into his base of operations, he failed. When a pair of Pathfinders encounter disaster while scouting out the entrance, the party must explore the first level of the dungeon to determine not just what attacked their comrades but also what dark power their nemesis nearly acquired.

This Pathfinder Society Special is only available to be run by 4+ star GMs and Venture Officers.

Written by Jason Bulmahn

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PbtA5 of 61 of 1

It's Yale's biggest football game of the year! Thousands of students and alumni have gathered in the Yale Bowl to watch their team play arch-rival Harvard…and all of their lives are in terrible danger. This year, there's more at stake than bragging rights and the league championship. Something has gone horribly wrong at the game, and it's up to you to figure out what happened, and to solve it. Because if you don't, you might not make it to halftime, let alone graduation.

A Lovecraftian game with intense roleplaying, mystery, and horror. Part of the Dark College Years series; it's not necessary to have played any of the others to understand or enjoy this one. Originally ran at AnonyCon 2006; converted to a new system.

Written by Becky Slitt

Powered by the Apocalypse is a very lightweight tabletop role-playing system that focuses on narrative flow, improvisation, and relationships between characters, backed by simple quick-resolution dice rolls.

Pre-generated characters will be provided.
Run by Becky Slitt.

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Starfinder: Starfinder Society2 of 61 of 1

Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of the town's formerly defunct mining operations, be related to the wayward Starfinder?

Written by Jim Groves

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TimeWatch8 of 71 of 1

Fortunes were made and lost in minutes during the Panic of 1906, a foundational event of the modern American economy that economic historians regard as… never having happened? Well, that’s odd. Perhaps somebody should go find out what all the shouting was about, then?

Pre-generated characters will be provided, and custom characters are also welcome.
Run by Ben Warfield and Laura Cole.

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D&D Adventurers League6 of 71 of 1

As the Moonsea recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake?

Written by The Role Initiative

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D&D Adventurers League4 of 71 of 1

Trade to the city of Mulmaster has all been severed due to the destruction of the Bay. Reconstruction has been hampered by the wrath of Umberlee. In order to assuage her anger, a new shrine will need to be consecrated. This will require the reclamation of the Kraken’s Tear, which was lost centuries ago when Northkeep sank below the waves.

Written by Adam Scaramella

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D&D Adventurers League10 of 71 of 1

A behemoth threatens Mulmaster at the direction of a bheur hag named Auntie Olma, but intelligence reveals that she has another sinister plot unfolding at the same time. One of her agents has infiltrated nearby Ylraphon on a mission to destabilize the town and weaken it in advance of a large attack. The Lords of Mulmaster cannot defend both settlements at once. Can the heroes reach Ylraphon and find the agent before she succeeds at her mission, so that the forces of the town may rally to defend their homes?

Written by Roger Alix-Gaudreau

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D&D Adventurers League9 of 71 of 1

DDAL07-03 A Day at the Races

The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy.

DDAL07-04 A Walk in the Park

A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy.

Written by Ruty Rutenberg, Satine Phoenix

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D&D Adventurers League4 of 71 of 1

DDAL07-07 Rotting Roots

The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? Part Two of The Rot from Within Trilogy.

DDAL07-08 Putting the Dead to Rest

The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part Three of The Rot from Within Trilogy.

Written by Lysa Chen / Cindy Moore

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Living Arcanis 5E0 of 61 of 1

The story rich Living Arcanis Organized Play campaign returns in a 5e setting (variant races/classes, but standard rules). The current Story Ark is Coming of the Destroyer. Immerse yourself in a campaign with a detailed background, complicated politics and few clear-cut moral decisions. Play descendant of the gods, or descendant of the demons, or descendant of the elements (plus many other options).

Pre-gen characters provided or download most current campaign primer free at http://www.paradigmcampaigns.com/DefaultLivA.aspx

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Living Divine (5th ed)0 of 70 of 1

Explorers venturing out on the ice of the frozen Kilaleig sea sometimes return to tell stories of vast, ruined cities on the seafloor. These remnants of some forgotten age are accessible only by fissures in the ice, which often can’t be found again amongst the shifting terrain. What secrets lie beneath the ice? A Core Adventure for character levels 1-10, and part 1 of the Empire on the Edge of Forever series.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at http://www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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Living Divine (5th ed)0 of 71 of 1

You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign.

This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at http://www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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8pm-12am
GMT-05
Board Game0 of 40 of 1

Can you and your shipmates use your cannon to sink the enemy ship before it blasts your cannon to pieces? Clear the Decks! is a collaborative card game about naval warfare in the age of sail for 1-4 players.

Come play and meet the game developer!

Written by Christopher Pinyan

Run by Christopher Pinyan.

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Board Game0 of 50 of 1

Players choose a faction from the Star Trek universe and explore the galaxy. Using military conquest, scientific discoveries, and/or diplomacy they try to become the dominant power in the quadrant.

Run by Dylan Myers.

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Call of Cthulhu4 of 41 of 1

It is a breathlessly hot June in the year of our lord, 1210. In the South of France the Catholic armies of the Albigensian Crusade slaughter heretic and innocent alike. Fleeing refugees seek safety behind the walls of the mountain fastness of Minerve. But they soon find themselves besieged, first by Simon de Montfort's forces and then... by an unfolding horror that has no name. In this time of fanaticism and upheaval can any yet cling to their sanity?

Written by Adam Flynn

Call of Cthulhu is a tabletop roleplaying game of mystery and horror. The players take on the role of investigators to uncover the secrets of the cosmos, while the answers they find slowly drive them insane.

Pre-generated characters will be provided.
Run by Adam Flynn.

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Card Game0 of 80 of 1

This is a silly, colorful card game meant for all ages. Players try to get cute monster cards out of their hands, but some impact movement and game play.

Written by Tiffany Branum

Come play and meet the game developer!

This game is both kid- and adult- friendly.
Run by Tiffany Branum.

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Custom/Freeform20 of 500 of 1

Come play our portable "Escape the Room"! Teams work their way through a series of 10 locked boxes, solving puzzles along the way. The first team to finish in an hour wins.

Run by Mary Catanzaro and Lisa Goldberg.

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D&D 5e: D&D Adventurers League5 of 71 of 1

So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!

Five One-Hour adventures
Adventure Premiere: Origins, RolePlay Rally , UKGE, AwesomeCon
DMsGuild Release: Tuesday 9/5/2017

Written by Rich Lescouflair

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D&D 5e: D&D Adventurers League0 of 60 of 1

In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong?

Five One-Hour Adventures
Adventure Premiere: SDCC (7/17), GeeklyCon (7/20), FarWest: St. Swithin’s Day (7/14), GenCon (8/17)
Available for Regional Preview: 7/21/2017
DMsGuild Release: Tuesday 10/3/2017

Written by Monica Valintinelli & Shawn Merwin

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D&D 5e0 of 61 of 1

The party's attempt to grab a rare afternoon of downtime is interrupted by a frantic sheep equipped with a Scroll and a fierce determination to get their attention.

Pre-generated characters will be provided, and custom characters are also welcome.
Run by Matt Hinton.

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D&D 5e5 of 61 of 1

Two weeks ago, an old woman hired you to save her wizard niece, Aleena. Now you find yourself on a boat off the coast of Faerun, with some strangers who agreed to help find Aleena and save her from peril. Come save Aleena, and play a character specifically recruited for their sea-worthiness!

Pre-generated characters will be provided, and custom characters are also welcome.
Run by Shannon Wallace.

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D&D 3.50 of 60 of 1

The meeting of the Ecumenical Council was a success. The most powerful rulers and clergy gathered in the Isle of Light to reaffirm their commitment to driving darkness from the land, and peace is on the horizon. But when the dignitaries depart, the deaths begin. Despite magical wards and strict security, several members of the Patriarch's court have perished, with no apparent cause. Were they murdered? If so, what is the murderer's aim? Is the Patriarch himself in danger? The Directorate of Holy Security has charged you with finding the truth - and if you do not, all may fall into chaos on the eve of victory. A game of mystery and intense roleplaying in the Aphonion setting.

Written by Reynolds Jones

Pre-generated characters will be provided.
Run by Reynolds Jones.

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Over the Edge1 of 41 of 1

The new edition of Over the Edge has a new system (even lighter than before) and updates, er, corrects the misinformation about the island of Al Amarja and the surreal, dystopic city of the Edge -- er, the fine city of the Edge in the Ultimate Democratic Republic of Al Amarja (UDRAA). Possibly one of the strangest cities, certainly not one of the safest (no doubt due to the misguided actions of the Underground), but you have chosen to come here. What do seek and what will you do to get it?

Over the Edge is a surreal role-playing game of secrets and conspiracies, taking place on a mysterious Island. Over The Edge departed from the model of predefined character attributes and skills, in favour of player-chosen generic traits like "Fireman", "Quick" or "Monster from another Dimension"; and was among the first to be based on the dice pool, where the number of dice rolled, rather than how they are interpreted, is determined by the characters' abilities.

We will create characters together during the session.
Run by Lisa Padol.

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

Alarm bells blare throughout the Pathfinder Society's Grand Lodge as chaos reigns in one of the vaults below. The PCs must venture into the vaults to put a stop to the mysterious incident. They quickly learn, however, that what has happened in the Grand Lodge is almost certainly not an isolated event. It falls to the PCs to follow this disruption's trail, a mission that puts them on a collision course with mysterious forces that wish to unleash horrors from beyond reality upon Golarion.

Contents in "Call of the Copper Gate” also contribute directly to the ongoing storyline of the Dark Archive faction.

Scenario released on Wednesday, 27th September, 2017.

Written by Christopher Wasko

Factions: Dark Archive

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Pathfinder RPG: Pathfinder Society4 of 61 of 1

For all its rich history and heritage, Taldor has not always welcomed the Pathfinder Society's inquiring minds. This is especially true of a small museum in Ridonport, birthplace of the legendary General Arnisant, who confronted the dreaded Whispering Tyrant during the Shining Crusade. However, the Society's ally Lady Gloriana Morilla has secured a small group of Pathfinders a unique opportunity to study the museum's relics. All she needs in return is the Pathfinders' investigative skills to uncover the local earl's indiscretions—an earl who proudly identifies as Arnisant's direct descendant.

Contents in Birthright Betrayed also contribute directly to the ongoing storyline of the Sovereign Court faction. This is one of several scenarios that also set the stage for and directly tie into the upcoming War for the Crown Adventure Path.

Released on Wednesday, 29th November, 2017.

Written by Sam Polak

Factions: Sovereign Court

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Starfinder: Starfinder Society1 of 61 of 1

With a new generation of Starfinders already accomplishing great deeds within the Pact Worlds and beyond, First Seeker Luwazi Elsebo is ready to announce the Starfinder Society’s next initiative that will define her tenure. The PCs attend a gathering at the Lorespire Complex to socialize with several visiting dignitaries, each instrumental in the Society’s survival following the Scoured Stars Incident. Nothing is as it seems, though, and when Radaszam, leader of the Acquisitives faction, uncovers a plot against the First Seeker, the PCs need to step in and ensure the Society’s public event doesn’t end in disaster!

Content in “The First Mandate” also contributes to the ongoing goals of the Acquisitives and Second Seekers (Luwazi Elsebo) factions. Content in this scenario also contributes to the ongoing “Year of Scoured Stars” storyline.

Released on Wednesday, 25th October, 2017.

Written by Lyz Liddell

Factions: Acquisitives and Second Seekers (Luwazi Elsebo)

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Torg: Eternity5 of 61 of 1

Our planet has been invaded. Not from outer space, but from other realities. Now they are imposing those realities on us. Dinosaurs are walking the streets of New York, Dragons are flying over London, Egyptian gods are fighting pulp heroes in the streets of Cairo, Rakshasa are stalking New Delhi, and Cyber-Demons are ruling Moscow. Become a Storm Knight and fight back to save Earth! Introductory Adventures for new and returning players with the new streamlined action packed easy to learn edition.

Torg Eternity is a multi-genre tabletop role-playing game in which players take the role of Storm Knights. These deliberately larger-than-life heroes are engaged in fighting the invasion of Earth, to prevent it being conquered by several invading dimensions, which largely correspond with popular role-playing genres.

Pre-generated characters will be provided.
Run by Alex Bok.

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D&D Adventurers League5 of 71 of 1

Elanil Elassidil’s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below.

Written by The Role Initiative

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D&D Adventurers League8 of 71 of 1

Mulmaster scrambles to defend itself, as news spreads up the River Lys of a fog-like leviathan barreling towards them! The heroes must pull together any available resources, and then repel this beast before it breaks the town and any chance for a future.

Written by Garrett Colón

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D&D Adventurers League8 of 71 of 1

Chasing the mysteries of Auntie Olma has disturbed more powerful forces, and the city of Ylraphon pays the price. Zombies, ghasts and creatures even more sinister tear up the streets. With Ylraphon in danger, adventurers must push back the undead horde threatening it all!

Written by Lysa Chen

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Living Divine (5th ed)0 of 70 of 1

You return to the frozen city beneath the Kilaleig sea. Something lurks in the ancient corridors, stalking you at every turn. It jealously guards the secrets of the forgotten empire, hungering for the taste of your flesh. Can you keep away from its terrible grasp? A Core Adventure for character levels 1-10, and part 2 of the Empire on the Edge of Forever series.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at http://www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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Living Divine (5th ed)0 of 71 of 1

You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign.

This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at http://www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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