AnonyCon 2017

Dec 1-3 in Stamford, CT, US

This event is over.

Dec 2017

SlotScenarioGame / CampaignPlayersGMs
2-6pm
GMT-05
AAIE3 of 61 of 1

There's a small town out in the wilderness, plagued by monsters and other vile creatues. They need adventurers to clear out, but until such people can be found, you and your friends will have to do. Grab your rolling pin and smith's hammer, and prepare to descend into the depths! Powered by AAIE, the game of people who have no business being adventurers.

Written by Neal Tanner

Amazing Adventures and Incredible Exploits throws you into the shoes of an inexperienced and woefully unprepared schmuck as they embark on their first ever adventure, and will make you laugh, cry, and wonder exactly why someone decided to bring bagpipes on a dungeon crawl.

We will create characters together during the session.
Run by Neal Tanner.

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D&D 5e: D&D Adventurers League4 of 71 of 1

So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!

Five One-Hour adventures
Adventure Premiere: Origins, RolePlay Rally , UKGE, AwesomeCon
DMsGuild Release: Tuesday 9/5/2017

Written by Rich Lescouflair

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D&D 5e: D&D Adventurers League4 of 71 of 1

In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong?

Five One-Hour Adventures
Adventure Premiere: SDCC (7/17), GeeklyCon (7/20), FarWest: St. Swithin’s Day (7/14), GenCon (8/17)
Available for Regional Preview: 7/21/2017
DMsGuild Release: Tuesday 10/3/2017

Written by Monica Valintinelli & Shawn Merwin

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FATE1 of 61 of 1

The year is 1858. The place, Madagascar. The person of interest is Ranavalona I, Madagascar's brilliant and cruel ruler, determined at all cost to fend off English and French invasions (military, religious, cultural) of her country. Tensions come to a head as Ida Laura Pfeiffer, famous Austrian explorer, arrives at Ranavalona's court and determines to sway Ranavalona from her evil ways. You will play one of the key actors in this epic court intrigue. We will use Fate's Social Combat rules to decide who lives, who dies, and who tells your story!

FATE is a tabletop roleplaying system designed to minimize dice rolls in favor of decision making and storytelling. It uses the FUDGE dice. This scenario will heavily use the social combat mechanics of the FATE system.

Pre-generated characters will be provided.
Run by Vladimir Barash.

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Pathfinder RPG: Pathfinder Society4 of 61 of 1

The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.

Written by Katherine Cross

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Starfinder: Starfinder Society3 of 61 of 1

A series of five Starfinder Quests designed for 1st-level characters.

When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

Written by Ron Lundeen

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D&D Adventurers League7 of 71 of 1

As the Moonsea recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake?

Written by The Role Initiative

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D&D Adventurers League2 of 71 of 1

CCC-TRI-03 ROC1

The Northern Moonsea region has recently been plagued by a mysterious pirate ship, which is seemingly able to appear and vanish without notice. Causing fear and beginning to impact trade, those with vested interests in the area need to remove this thorn in their side. To do that, they must first discover where the mysterious ship calls home. A D&D Adventurers League two-hour adventure for 5th-10th level characters.

CCC-TRI-04 ROC2

The ship plaguing the Northern Moonsea region, “The Merchant Lord’s Folly”, is unable to hide anymore. Through coercion of their best fence, its current port and owners have been located. Now is the chance to strike out, and possibly acquire both the boat and its captains: The Teshwave Siblings. A D&D Adventurers League two-hour adventure for 5th-10th level characters.

Written by James RePass / Garrett Colon

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Living Divine (5th ed)1 of 71 of 1

You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign.

This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at http://www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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8pm-12am
GMT-05
Call of Cthulhu6 of 61 of 1

In 1955, a team of Russian and American scientists arrive at Base 117, a secret city next to the Great Siberian Depression. Ostensibly, their mission is to perform a scientific analysis of the Depression's flora and fauna. But the team's real objective is to investigate rumors of grotesque, gigantic humanoid monsters that emerge from the Depression. These monsters snatch people from the streets of the secret city and return to the glowing waters with their screaming victims. No human taken by the monsters is ever seen again. It is up to you, a member of the team, to discover the truth behind these rumors. You must ensure the citizens of Base 117 are safe, and that their work continues in peace. A Call of Cthulhu game in the Steven Universe.

Call of Cthulhu is a tabletop roleplaying game of mystery and horror. The players take on the role of investigators to uncover the secrets of the cosmos, while the answers they find slowly drive them insane.

Pre-generated characters will be provided.
Run by Vladimir Barash.

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Delta Green0 of 61 of 1

A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline in a catastrophic power surge. Delta Green immediately pulled strings to launch an emergency inspection, sending Agents to investigate, under cover of a Department of Energy safety inspection.

Written by Shane Ivey

Delta Green is a Cthulu-like system based on government agents opposing the forces of darkness with honor, but without glory. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day — but often at a shattering personal cost.

Pre-generated characters will be provided, and players are welcome to customize them in-session.
Run by Lisa Padol, scenario written by Shane Ivey.

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D&D 5e: Living Arcanis 5E0 of 61 of 1

The story rich Living Arcanis Organized Play campaign returns in a 5e setting (variant races/classes, but standard rules). The current Story Ark is Coming of the Destroyer. Immerse yourself in a campaign with a detailed background, complicated politics and few clear-cut moral decisions. Play descendant of the gods, or descendant of the demons, or descendant of the elements (plus many other options).

Pre-gen characters provided or download most current campaign primer free at http://www.paradigmcampaigns.com/DefaultLivA.aspx

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D&D 5e5 of 61 of 1

It's time for a mayoral election in Night Vale, the town where all conspiracies are true, the pie is invisible, and lights circle over the Arby's. Mayoral candidate and five-headed dragon Hiram McDaniels recently decided to try some... innovative campaigning tactics, and it's up to some of Night Vale's leading citizens to help herd some dragons in this 7th-level game.

Written by Kelsey Larson

Pre-generated characters will be provided.
Run by Kelsey Larson.

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D&D 5e2 of 61 of 1

In a world where every major country has an otherworldly Patron, warlocks are plentiful and powerful. Two twisted judges seek to discover which Patron truly lends the most power, and capture some warlocks with different Patrons and Pacts, forcing them through challenge after challenge to find the best Patron possible.

Pre-generated characters will be provided, and custom characters are also welcome.
Run by Liz Groombridge.

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Kobolds Ate My Baby0 of 81 of 1

King Torg (all hail King Torg!) is the insatiably hungry ruler of the kobolds, and he has sent you, a small squishy orange-furred kobold, out to collect him a human baby for the feast (as well as several hundred other kobolds). If you don't find King Torg (all hail King Torg!) a baby soon, he might just eat you!

Kobolds Ate My Baby! is a humorous tabletop roleplaying game in which the players assume the role of kobolds (typical D&D canon fodder) and embark on a series of misadventures. Players should expect a boisterous gaming atmosphere.

Pre-generated characters will be provided.
Run by Noah Rae-Grant.

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LARP6 of 252 of 1

It's The Breakfast Club meets Harry Potter!

You're in detention at New World Magischola, a university for wizards. It's also the full moon, and some of your fellow students are werewolves. Can you get them the potions they need to keep from wolfing out? Will you keep your friends' secrets, or betray your enemies? Get it all done before the moon rises...

A freeform LARP set in the world of the blockbuster New World Magischola. Costumes and wands optional but encouraged.

Written by Learn Larp

Pre-generated characters will be provided.
Run by Becky Slitt.

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Palladium System0 of 71 of 1

A band of survivors make a final, desperate journey through the chaos of apocalyptic Chicago in an attempt to safeguard the legacy of Humanity's Golden-Age achievements for future generations. But in the deadly ruins of a city filled with magic, monsters, desperate survivors, mad weather, and impossibilities, convincing the soldiers of N.E.M.A. to let them embark on this mission may be the biggest challenge of all...

Palladium System is a tabletop roleplaying game in the style of older D&D. It uses dice for roll-under percentile skill checks, roll-high combat checks and saving throws, and determination of damage.

Pre-generated characters will be provided.
Run by Dave Folmsbee.

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Pathfinder RPG: Pathfinder Society3 of 305 of 5

The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium.

The Solstice Scar is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters.

Written by Andrew Hoskins

5 tables:
Subtier 1–2
Subtier 3–4
Subtier 5–6
Subtier 7–8
Subtier 10–11

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Pathfinder RPG0 of 50 of 1

Characters will set out to the Goblin Keep in order to defeat the sinister Goblin Keeper while enjoying a long-distance adventure using fun and immersive overland travel homebrew rules inspired by the Angry DM. A choice of routes and branching story options means you'll enjoy a new experience if you play multiple times!

Pathfinder is a tabletop RPG all about adventure. It is an evolution of the D&D 3.5 rules set. You’ll enjoy Pathfinder most if you love tactical combat, heroic fantasy, and character customization.

Pre-generated characters will be provided, but custom characters are also welcome.
Run by Peter Berntsen.

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Shadowrun: Anarchy5 of 61 of 1

You've been hired by Shiawase Corporation to install some software. Sounds pretty simple, right? Until you find out just where it is...

Shadowrun is a tabletop roleplaying game set in a dystopian cyberpunk future where everything is run by mega-corporations and freelance "shadow runners" do everything from odd jobs to black-ops corporate espionage. Shadowrun: Anarchy is a trimmed down, streamlined variant of Shadowrun 5E.

Pre-generated characters will be provided, and custom Beginner characters are also welcome.
Run by Ben Bartell.

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TimeWatch9 of 71 of 1

Fortunes were made and lost in minutes during the Panic of 1906, a foundational event of the modern American economy that economic historians regard as… never having happened? Well, that’s odd. Perhaps somebody should go find out what all the shouting was about, then?

Pre-generated characters will be provided, and custom characters are also welcome.
Run by Ben Warfield and Laura Cole.

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D&D Adventurers League6 of 71 of 1

Elanil Elassidil’s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below.

Written by The Role Initiative

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D&D Adventurers League6 of 71 of 1

Mulmaster has seen better days, though it is slowly rebuilding with the help of the Thayans, and anyone willing. Rumors have begun to spread of farmsteads being ransacked, their owners being murdered for rituals of an unknown source. Our heroes have been tasked with finding the source, but what they uncover shows something far more sinister, and far more deadly.

Written by Eric Boaen and Adam Scaramella

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D&D Adventurers League5 of 71 of 1

DDAL07-03 A Day at the Races

The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy.

DDAL07-04 A Walk in the Park

A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy.

Written by Ruty Rutenberg, Satine Phoenix

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D&D Adventurers League1 of 71 of 1

DDAL07-07 Rotting Roots

The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? Part Two of The Rot from Within Trilogy.

DDAL07-08 Putting the Dead to Rest

The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part Three of The Rot from Within Trilogy.

Written by Lysa Chen / Cindy Moore

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Living Divine (5th ed)0 of 71 of 1

You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign.

This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at http://www.viceandvillainy.org/LivingDivine/

Written by Jay Babcock

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