AnonyCon 2016

Dec 9-11, 2016 in Stamford, CT, US

This event is over.

Dec 2016

SlotScenarioGame / CampaignPlayersGMs
2-6pm
GMT-05
Board Game1 of 41 of 1

The year is 2065 and you are part if a top-secret organization, International Rescue, who are called in to perform challenging rescues when all other methods fail. This 1-4 player cooperative board game puts you right in the middle of the action.

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D&D 5e0 of 61 of 1

A grad student at the school of magic went crazy, and now there's weird magic running free all around the island! Find the source of the magic in the mysterious tower that popped up over night before the entire island is overrun by spherical cows. (Roleplay-focused 5e original)

Written by Sasha/Noah Rae-Grant

Pre-generated characters provided.

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D&D 5e3 of 2000 of 1

This is a placeholder for Adventurer's League games during this slot. Sign up for this session to be notified when specific AL sessions become available for this slot.

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D&D 5e10 of 141 of 2

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well?

This event is part of the D&D Adventurer's League campaign, and requires a legal character to play. Pregenerated 1st-level characters will be available onsite.

Written by Shawn Merwin

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D&D 5e7 of 142 of 2

East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources to recovering it. After a very pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

This is a two-round event. If you sign up for this, you MUST sign up for DDAL5-09 in the next slot.

This event is part of the D&D Adventurer's League campaign, and requires a legal character to play.

Written by Alan Patrick

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Heroic Dread6 of 61 of 1

The European powers with their great zeppelin fleets are poised on the brink of war, while the various sorcerous powers--the Aztecs and Babylonians, the Mayans and Assyrians--work mighty magics from their ziggurats and struggle for their own political advantage. It's up to a small band of heroes to make sure that the world stays safe. A game of wacky hijinks and pulp adventure in a world of Zeppelins and Ziggurats! Characters will be supplied; the game will be run in Heroic Dread, a simple homebrew system using a deck of cards to supply randomness and grow tension.

Written by Adam Strong-Morse

Pre-generated characters provided.

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Pathfinder RPG: Pathfinder Society4 of 61 of 1

When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society’s former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives.

“Reaping What We Sow” is a spooky adventure, perfect for fans of Pathfinder Roleplaying Game: Horror Adventures while still suitable for more light-hearted games.

Written by Linda Zayas-Palmer

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.

"From the Tome of Righteous Repose" is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters—all while uncovering the history of one of Avistan’s greatest conflicts. Depending on which lead the PCs take, they might explore the proud crusader nation of Lastwall, travel into the gloom-shrouded mountains of Ustalav, or risk an expedition into the orc-ruled wastes of Belkzen in pursuit of lost history.

Written by Andrew Hoskins

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Pathfinder RPG4 of 2001 of 1

This is a placeholder for Pathfinder Society games during this slot. Sign up for this session to be notified when specific PFS sessions become available for this slot.

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Shadowrun Fifth Edition5 of 51 of 1

New to the Sixth World? This is a chance for you to build a brand new shadowrunner, and then take them for a spin on the harsh streets of the Seattle Sprawl. Get acquainted with the basics, dust off your armor jacket, and earn some nuyen.

Written by Benjamin Bartell

Character creation will be done in-session.

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8pm-12am
GMT-05
Apocalypse World Engine4 of 51 of 1

Urban Shadows is an urban fantasy tabletop roleplaying game, powered by the Apocalypse, in which mortals and monsters vie for control of a modern-day city, a political battleground layered just under the reality we think we know. Vampires, faeries, hunters, and wizards fight to carve out a piece of the streets and skyscrapers, ready to make deals with all those who have something to offer. The city is waiting for you. What will you make of its secrets and sins?

Written by Lisa Padol

Characters will be created in the session

Ages 18+ only.

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Board Game0 of 41 of 1

The forest is filled with all sorts of monsters. They watched and waited as you built your castle and trained your soldiers, but now they've gathered their army and are marching out of the woods. Can you work with your friends to defend your castle against the horde, or will the monsters tear down your walls and destroy the precious castle towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!

Suggested ages 10 and up

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Call of Cthulhu7 of 71 of 1

You are part of the first all-women scientific expedition to Antarctica; your goal is to study the effects of climate change in this part of the world. The warming climate has peeled away sheets of ice and revealed a world not seen for millions of years. What do you make of these revelations? Are they mere random patterns etched by time into rock? Are they a new discovery that will revolutionize science? Are they a stern warning to humanity? Whatever they are, you must keep studying them further. There is science to be done!

Written by Vladmir Barash

Pre-generated characters provided.

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D&D 5e2 of 2001 of 1

This is a placeholder for Adventurer's League games during this slot. Sign up for this session to be notified when specific AL sessions become available for this slot.

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D&D 5e5 of 71 of 1

The mists have led you deep into Glumpen Swamp to a den of great evil. Within, the unliving son of an unliving god awaits the peace of death that eternally eludes him. Will you grant him his rest, or realize the part he is to play in things to come? Part Seven of Misty Fortunes and Absent Hearts.

This event is part of the D&D Adventurer's League campaign, and requires a legal character to play.

Written by Mike Shea

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D&D 5e16 of 213 of 3

This is two two-hour scenarios, played back to back.

DDAL05-02 The Black Road

Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary HSING, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.

DDAL05-03 Uninvited Guests

The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercoate Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt?

This event is part of the D&D Adventurer's League campaign, and requires a legal character to play. Pregenerated 1st-level characters will be available onsite.

Written by Paige Leitman & Ben Heisler / Robert Alaniz

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D&D 5e7 of 142 of 2

This is the second half of DDAL05-08. Only sign up for this if you sign up for DDAL05-08 in the previous slot.

This event is part of the D&D Adventurer's League campaign, and requires a legal character to play.

Written by Alan Patrick

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D&D 5e2 of 81 of 1

When you're an adventuring party, you go to obscure little towns to help out with their "missing and dead people" problem. Naturally, you blame it on the local werewolves. Except you killed the local werewolves. So now what do you do? (A murder mystery 5e original)

Written by Sasha/Noah Rae-Grant

Pre-generated characters provided.

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D&D 3.56 of 60 of 1

For thousands of years, the remote Lar Menan Hills have been home to peaceful gnomes and halflings. Then the Knights of Truth invaded to "purify" the land - an action technically in the service of the Light, but much harsher than the followers of any other good deity would do. Now the Ecumenical Council has discovered what the Knights of Truth might have been after: an immensely powerful artifact buried deep in a ruined city. They have tasked you, servants of many nations and deities, with the common cause of finding the precious item buried in the Lar Menan Hills bringing it back safely. Can you get there before your rivals? Can you evade the bands of hostile humanoids that have flooded into the hills? And can you keep your wits about you when you hear the strange music that now fills the land?

Written by Reynolds Jones

Pre-generated characters provided.

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.

Written by Jason Bulmahn

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Pathfinder RPG: Pathfinder Society4 of 61 of 1

Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society’s ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It’s up to the PCs to save this friend and philanthropist—perhaps by changing fate entirely.

Written by Scott Sharplin

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Pathfinder RPG: Pathfinder Society7 of 61 of 1

The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god.

Written by Mikko Kallio

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Pathfinder RPG0 of 2001 of 1

This is a placeholder for Pathfinder Society games during this slot. Sign up for this session to be notified when specific PFS sessions become available for this slot.

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Shadowrun: Shadowrun Missions1 of 61 of 1

When their coyote crashes his plane while smuggling the runners into Knoxville, they are forced to walk out. While making their way out of the wilderness, the runners encounter drug runners who don’t appreciate outsiders.

Pre-generated characters provided. Can also accommodate custom characters that are legal for Shadowrun Missions.

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Shadowrun Fifth Edition6 of 61 of 1

In Chasin’ The Wind, what starts as a simple run into the Containment Zone gets more complicated by the minute, and before the night is over shadowrunners might encounter rogue assassins, a feral runaway, and a mysterious massacre in the heart of one of the worst urban areas in the world. But if they survive, there’s more than just pay waiting for them at the end. There’s pizza—Chicago-style.

Written by Benjamin Bartell

Pre-generated characters provided or you can bring your own character. Experienced Runner (Non-Prime). Less than 100 Karma.

You're welcome to join us for a Build-A-Runner workshop to prepare a character perfect for this adventure.

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TimeWatch1 of 61 of 1

London, December 1919. George V is throwing a gala celebration in honor of one year since the end of World War I. A highlight of the celebration is the re-display of artifacts in the British Museum that were hidden away for safekeeping during the war. Yet, it seems some artifacts weren’t kept all that safe. Join an intrepid team of new TimeWatch recruits on their first mission as they race through time to reclaim the artifacts without causing paradox and changing history as we know it!

Written by Jennifer Jacob and Greg Rae

Pre-generated characters provided.

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1 of 81 of 1

Through the Batchall, the Ghost Bears' elite 20th Polar Bear Attack Cluster won the right to serve as Delta Galaxy's advance on the city of Luk. After advancing through the Holth forest virtually unopposed, Beta and Delta Novas marched into the foothills around Luk, with Delta in the lead.
Suddenly, Com Guard 'Mechs exploded from the earth in the center of the 20th's formation. The had dug out foxholes and re-covered them with a thin layer of fresh sod, preventing both Clan sensors and visual observers from seeing any sign of enemy force.

Written by Jim Williamson

Pre-generated characters provided.

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