Little more than an outpost, Dynnegall is the life-blood of resources that flow from Caer Moray, supporting Ffolk townships across the archipelago. But the supply boat is overdue by almost a tenday and hope is difficult to find. With the recent attacks repelled an opportunity exists to send aid, but who dares to venture outside the walls? Part 3 of Rising Shadows.
A 4-Hour Moonshae Adventure for 1st-4th Level Characters.
PLEASE NOTE: This Adventure is being offered as an alternative to the Season 9 premier adventure AL09-01 Escape from Elturgard.
As spell-fire rains down upon Mulmaster and the city falls to ruin, deep within the inner sanctum of the Thayvian Embassy, Szass Tam’s agents work tirelessly to decipher the Lost Journal of Karsus. Can the heroes stop Szass Tam before he learns the secrets of history’s most notorious Wizard?
Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While those fortunate enough to have been outside of the city’s walls during its departure have been spared that fate, but they’re not yet out of danger! The refugees formed a caravan bound for the nearby city of Baldur’s Gate. Can you keep them safe from devils, bandits, and one another until they reach safety?
Four One-Hour Mini-Adventures for 1st to 2nd Level Characters. Optimized for APL 1.
PLEASE NOTE: This Adventure has been previously run by AL Dublin at Gaelcon and is only suitable for characters of level 1 and 2. If your character is above level 2, or has previously played this adventure then please sign up for the alternative Tier 1 Adventure - CCC-BMG MOON 2-2 Army of the Unseen
Usually monsters disappearing is a good thing, but what if soon after whispers can be heard in one’s dreams and people disappear? What horrors did those things stir in the ruins below? Better safe than sorry.