1d4Con 2017

May 5-7 in Martinsburg, WV, US

This event is over.

May 2017

SlotScenarioGame / CampaignPlayersGMs
8am-12:30pm
GMT-04
D&D 5e: D&D Adventurers League6 of 61 of 1

Once an ennead, the Earthspur Mines are home to a competition between many dwarves.  Each clan sends its best and brightest crafter to compete in a test of endurance and skill.  While a time of celebrating and companionship between clans, it is also a time of treachery and deceit, as each tries to sabotage the others.  Unfortunately for Riswynn Rumnaheim, her clan has nearly died out, and is unable to watch her back, nor can she trust her closest friends at this fraught time.  So she has placed a call for adventurers, and you have answered.

A 4-hour adventure for characters level 1-4.

GM(s): Darion Smith, Leigh Smith, & Martin Rodriguez

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


View this session by itself
D&D 5e: D&D Adventurers League7 of 61 of 1

As the Zhentarim slowly reoccupy the Citadel of the Raven, they continue to explore the tunnels under the mountain one level at a time.  Three tendays ago, a new section of the tunnels broke open, and the first group exploring did not come out.  Neither did the second.  Nor the third.  Unwilling to risk their necks any further, the Zhentarim turn to the other factions for aid in figuring out what threat lies beneath the mountain.

A 4-hour adventure for characters level 5-10.

GM(s): Darion Smith, Martin Rodriguez, Jacklin Jayaram, & Michael Zhang

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


View this session by itself
D&D 5e: D&D Adventurers League1 of 61 of 1

Rastol Shan has summoned you to the Tower of Arcane Might and told you to be discrete.  The last time the chief of the Cloaks said that, there was a coup in Mulmaster.  This time, something has been stolen that he wants retrieved without the Thayans being alerted.

A 4-hour adventure for characters level 11-16.

GM(s): Clyde Humphrey & Jackin Jayaram

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


View this session by itself
D&D 5e: D&D Adventurers League5 of 61 of 1

HSING bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught!

Written by Cindy Moore

GM(s): Art Sharland

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


View this session by itself
D&D 5e: D&D Adventurers League6 of 61 of 1

Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege.

Written by Robert Adducci

GM(s): Colin Pekruhn

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


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D&D 5e: D&D Adventurers League6 of 61 of 1

Claiming to possess Hartkiller’s Horn, Ryndolg makes his move to take control of the Hartvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndolg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.

Written by Greg Marks

GM(s): TBA

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


View this session by itself
D&D 5e: D&D Adventurers League3 of 61 of 1

Baron Bajram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster.

Written by Merric Blackman

GM(s): J. Colin McGough & Chuck Peacock

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


View this session by itself
D&D 5e: D&D Adventurers League5 of 122 of 2

The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance. Are you brave enough to explore this mystery? Will it lead to wealth or doom?

A 2-hour adventure for characters level 1-4.

GM(s): Dafydd White, Jay Marland, & Eric Boyce

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


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D&D 5e: D&D Adventurers League4 of 61 of 1

A strange, foreign wizard calling himself Kelvan has appeared at the same time a strange mountain materializes out of thin air. He asks you to recover the Gloomblade from a Netherese ruin in order to help him with his research into this strange new mountain.

A 2-hour adventure for characters level 5-10.

GM(s): Jesse Tudela, Darion Smith, Tanya Stevens, Colin Pekruhn & Eric Boyce

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


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9am-1pm
GMT-04
Artemis3 of 122 of 2

Artemis Spaceship Bridge Simulator lets you turn your living room into the bridge of a spaceship. You and your friends assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens.

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

Many ARTEMIS sessions (about 45 minutes each) will be run during this time slot using two Simulators.

Theme(s): Science-Fiction

No experience necessary. This game is beginner friendly.



Age Rating: Everyone (No age requirement)


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Board Game0 of 500 of 1

Over the years, 1d4Con has been building a library of games (board games, card games, and dice games) that have been acquired through generous donations by game designers and game publishers as well as staff and friends of 1d4Con.

Games we offer (but not limited to):
• 7 Wonders
• Bang! The Card Game
• Cthulhu Dice
• Fluxx
• Forbidden Desert/Island
• Love Letter
• Pandemic
• The Resistance
• Settlers of Catan
• Ticket to Ride
• Zombie Dice
• and lots more (See the link below)

You may rent these games at NO ADDITIONAL COST to you, but we may ask to hold on to your badge while you have the game.

Check out the Library's webpage for full details of what games are available to rent during the convention. (1d4Con's Board Game Library)

Often times Staff and other attendees will drop off games for others to try as well throughout the weekend.


Open Play tables will be offered (in every time slot) in both the Board Game/Minis Room and the Main RPG Room to play these games at. You may even play games that you bring at these tables. Check in with the Staff at the Registration Table for details on how to promote games at Open Tables.


You do not need to sign up on this event to participate.



Rated: Everyone (No age requirement)


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Board Game3 of 71 of 1

Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table.

One lucky player will walk away with a copy of this game!

GM(s): Andy Buffington

Playtime: 2 Hours

Theme(s): Drama/Suspense

No experience necessary. This game is beginner friendly.



Age Rating: Everyone (No age requirement)


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Card Game0 of 81 of 1

Styled after Tactical RPGs such as Shining Force and Final Fantasy Tactics, Pixel Tactics puts players in command of a unit of high-fantasy troops with only one goal: defeat the enemy general! Never the same game twice, each card gets a different ability based on where it is on the battlefield...as the Commander, in the Vanguard, guarding the Flanks, guarding the Rear, or as one-off special abilities.

The game is strictly one on one...but with 8 armies to choose from, we can mix and match opponents to the players' content!

GM(s): Andy Mull

Playtime: 4 Hours

Theme(s): Fantasy

No experience necessary. This game is beginner friendly.



Age Rating: Teen (13 to 17 yrs old)


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Warmachine/Hordes0 of 121 of 6

Whether you want to play your army against someone else or try the game out for the first time at NO ADDITIONAL COST, this is the best way to do it.

No commitment necessary, just stop by and play at any open tables.

Demonstrations will happen as wanted and there may be a mini tournament with prizes.

Organizer: Devon Maher



Rated: Everyone (No age requirement)


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Pathfinder RPG: Pathfinder Society6 of 61 of 1

When devils slay the knightly leader of Arwyll Stead and orcs from the Hell’s Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall’s border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it’s up to the heroes to make sense of these events and end the Hell’s Fury tribe’s threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders’ diabolical plot? Who will rally Arwyll Stead now that the town’s icon has been cut down? And who is the mastermind orchestrating the orc tribe’s alliance with devils from beyond?

Written by Victoria Jaczko

GM(s): Frank Bird

Playtime: 4 Hours

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal Pathfinder characters, subject to GM approval. "Find character building guidelines here."




Rated: Everyone (No age requirement)


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Pathfinder RPG: Pathfinder Society0 of 60 of 1

Ongoing unrest in Cheliax has strained the nation’s military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site’s historic wonders while also honoring their commitment to the Order of the Gate?

Written by Cole Kronewitter

GM(s): TBA

Playtime: 4 Hours

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal Pathfinder characters, subject to GM approval. "Find character building guidelines here."




Rated: Everyone (No age requirement)


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Pathfinder RPG: Pathfinder Society4 of 61 of 1

The elite Pathfinders have unraveled secrets within secrets, all of which point to a mastermind poised to strike from the Chelish military port of Ostenso. Sending agents so deep into enemy territory risks brutal reprisal, yet it cannot compare to the evils that will arise if the Society does not intervene. There is no recourse but to strike at the very heart of the Aspis Consortium itself, and the PCs shall wield the blade!

“Serpents Fall” is the third and final scenario in the three-part All for Immortality campaign arc. It is preceded by Pathfinder Society Scenario #7–20: “First Taste of Eternity” and followed by Pathfinder Society Scenario #7–26: “All the Gods Beyond.” All three chapters are intended to be played in order.

Written by John Compton

GM(s): Curt Doernberg

Playtime: 4 Hours

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal Pathfinder characters, subject to GM approval. "Find character building guidelines here."




Rated: Everyone (No age requirement)


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Pathfinder RPG: Pathfinder Society6 of 61 of 1

The Peerless Empire of shaitan genies has warred with its fiery counterpart for centuries and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society’s few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months’ service could dramatically enhance the Society’s reputation (and fill those agents’ pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society’s first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks.

Content in “Ungrounded but Unbroken” also contributes directly to the ongoing storyline of the Sovereign Court faction.

Written by Jenny Jarzabski

Factions: Sovereign Court

GM(s): Mike McKeown & Brighten Miller

Playtime: 4 Hours

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal Pathfinder characters, subject to GM approval. "Find character building guidelines here."




Rated: Everyone (No age requirement)


View this session by itself
Pathfinder RPG: Pathfinder Society7 of 61 of 1

The Society believes that a powerful relic lies in the depths of the Plane of Water, yet the most recent expedition to retrieve it failed for mysteriously tragic reasons. It's up to the PCs to travel to the aquatic metropolis of Vialesk to investigate that ill-fated mission and overcome the forces determined to keep the truth from coming to light.

Content in Treacherous Waves also contributes directly to the ongoing storyline of the Silver Crusade faction.

Written by Eleanor Ferron

Factions: Silver Crusade

GM(s): Elizabeth Corrigan

Playtime: 4 Hours

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal Pathfinder characters, subject to GM approval. "Find character building guidelines here."




Rated: Everyone (No age requirement)


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AD&D2 of 61 of 1

Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister secret?

we'll get through as much of the module as we can in 4 hours. If you've played before I prefer that people not familiar with the plot play.

Thanks for reading!

Pre gens provided.

GM(s): Mike McKeown

Playtime: 4 Hours

Theme(s): Fantasy

No experience necessary. This game is beginner friendly. Characters will be provided.
This game is participating in Games of Charity!




Rated: Adult (18+ yrs old)


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Call of Cthulhu5 of 61 of 1

Tiberius Velius Surus is the rebellious teenage son of Manius Velius Tasius, a wealthy patrician in Ancient Rome. For the third time, he has run away from home to follow his dream of becoming a gladiator. As this is far below his place in society, his family is willing to pay the investigator/players handsomely for his return. May the stars and omens be in their favor!

GM(s): Michael Walsh

Playtime: 4 hours

Theme(s): Action/Adventure, Drama/Suspense, Horror, Supernatural/Paranormal/Mythos

No experience necessary. This game is beginner friendly. Characters will be provided and players can bring their own.
This game is participating in Games of Charity!




Rated: Teen (13 to 17 yrs old)


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Call of Cthulhu1 of 81 of 1

1966 - The 'Tower' sits at the end of 'Bloody Lane' like a sentinel, reminder of a bloody battle fought long ago. Today is a very special day to commemorate and everyone will be hopping on the bus to take the grand tour. Are you prepared for the trip? Learn the truth behind why the 'Tower' exists. Keep your arms and heads inside the bus at all times. It's going to be quite a ride.

Angela Souders is a member of Rogue Cthulhu, a non-profit organization sanctioned by Chaosium, Inc. All of the Call of Cthulhu games she runs at 1D4Con have Chaosium prize support. Bring nothing but your imagination. All dice, characters, paper, pencils, etc. are provided AND you get to win great prizes! Sign up now!

GM(s): Angela Souders

Playtime: 4 Hours

Theme(s): Horror, Psychological, Supernatural/Paranormal/Mythos

No experience necessary. This game is beginner friendly. Characters will be provided.




Rated: Everyone (No age requirement)


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Equinox4 of 51 of 1

"In the dark night of a distant future, the shattered remains of Earth drift through the cold void of space. The shadows of the past have been driven away, and the dark clouds at the horizon appear to be man-made. After the Great Netherwar, which resulted in the destruction of Earth, mankind is restless, scattered across the void, bereft of its cradle.

The Sol system became the last safe hideout for outcasts both mystic and mundane. Known as Vagrants, they are rebels to the oppressive might of the Consortium—the government ruling over what’s left of Earth and its colonies. True freedom can only be found among the stars, the voices of the galactic underground say.

To them, the war isn’t over. It has only just begun.

Players take the roles of Vagrants, mystics living on the outskirts of galactic society. Working odd jobs, running heists, and smuggling are the order of life for a Vagrant crew, but sometimes you have to understand that if a job sounds too good to be true, it probably is."

GM(s): Robert Warren

Playtime: 4 Hours

Theme(s): Action/Adventure, Cyberpunk, Fantasy, Science-Fiction, Space Opera

No experience necessary. This game is beginner friendly. Characters will be provided.




Rated: Adult (18+ yrs old)


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Mouse Guard3 of 41 of 1

Based on the award-winning Mouse Guard comic book and graphic novel series by David Petersen, this pen-and-paper traditional RPG designed by Luke Crane contains everything players need to know about the world of the Guard including rules for forming patrols and heading up missions into the Territories. Features artwork and extensive background material from series creator David Petersen.

Find the Grain Peddler starts in Fall 1152. The weather is clear and crisp for this mission. Gwendolyn (the current Matriarch of the Guard) gives Kenzie the mission directly: "I need you to patrol the trail between Rootwallow and Barkstone. A grain peddler has gone missing. Find him." As the lead of this mission, Kenzie rounds up the patrol.

Pre-generated characters for Kenzie, Saxon, Sadie, and Lieam will be provided.

This mission is designed with beginners in mind.

GM(s): James Winfield

Playtime: 4 Hours

Theme(s): Action/Adventure, Fantasy, Rodents

No experience necessary. This game is beginner friendly. Characters will be provided.
This game is participating in Games of Charity!




Rated: Everyone (No age requirement)


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Savage Worlds6 of 61 of 1

Intel confirms the location of a secret HYDRA base where it is believed that scientists are conducting experiments with the shards of a destroyed Cosmic Cube. Needless to say, anyone in possession of even fragments of a Cosmic Cube represents a threat to the security of the entire planet. The Avengers are being sent in with SHIELD support to destroy the base and contain any amount of Cosmic Cube material found. However, SHIELD Director Maria Hill has a special mission for your team. While the main assault is happening your team is to [Redacted – Level 10 Authorization Required]

GM(s): David Havelka

Playtime: 4 Hours

Theme(s): Action/Adventure, Military/Espionage, Super Heroes

No experience necessary. This game is beginner friendly. All characters will be provided.
This game is participating in Games of Charity!




Rated: Everyone (No age requirement)


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Shadowrun6 of 61 of 1

You get a call from your fixer telling you that he's got an unusual job for you if you're game. The job is that you're being paid to ruin a guy's life but you are not allowed at any point to physically hurt him. This is gonna require the kind of subtle not usually associated with Black Ops Mercenary Operatives but you're gonna have to adjust because the rent is due.

GM(s): Mark Pranys

Playtime: 4 Hours

Theme(s): Action/Adventure, Cyberpunk, Fantasy, Pulp, Science-Fiction, Supernatural/Paranormal/Mythos, Transhumanism

No experience necessary. This game is beginner friendly. Characters will be provided.




Rated: Everyone (No age requirement)


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The Quiet Year3 of 41 of 1

Players will define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern. As a guided story telling game, players use a deck of cards, each card triggering certain events – bringing bad news, good omens, project delays and sudden changes in luck. The players build and guide the community during the game. There are no individual player characters, but the story is built cooperatively during the game. If you've been curious about diceless, storytelling, RPGs, this game is a great and easy introduction to the genre.

GM(s): Marian McBrine

Playtime: 4 Hours

Theme(s): Drama/Suspense, Fantasy

No experience necessary. This game is beginner friendly. Characters will be made at the table.




Rated: Teen (13 to 17 yrs old)


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12:30-1:30pm
GMT-04
D&D 5e: D&D Adventurers League10 of 1001 of 1

Fai Chen’s Fantastical Faire is the D&D Adventures League trading post. It is a special, optional event that can occur at all conventions hosting D&D Adventurers League adventures.

At the Faire, players may trade permanent magic items certificates and may purchase consumable item certificates. Fai Chen’s inventory changes over time, and there is only so much that can fit in his cart and that his mule can pull. Therefore, the items available at the Faire change over time and are only available in limited quantities.


Fei Chen's Fantastical Faire does not require sign-up to participate and it runs between the gaming time slots.


Find out more about how Fei Chen's Fantastical Faire works.

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1:30-6pm
GMT-04
D&D 5e: D&D Adventurers League6 of 61 of 1

Once an ennead, the Earthspur Mines are home to a competition between many dwarves.  Each clan sends its best and brightest crafter to compete in a test of endurance and skill.  While a time of celebrating and companionship between clans, it is also a time of treachery and deceit, as each tries to sabotage the others.  Unfortunately for Riswynn Rumnaheim, her clan has nearly died out, and is unable to watch her back, nor can she trust her closest friends at this fraught time.  So she has placed a call for adventurers, and you have answered.

A 4-hour adventure for characters level 1-4.

GM(s): Darion Smith, Leigh Smith, & Martin Rodriguez

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


View this session by itself
D&D 5e: D&D Adventurers League6 of 61 of 1

As the Zhentarim slowly reoccupy the Citadel of the Raven, they continue to explore the tunnels under the mountain one level at a time.  Three tendays ago, a new section of the tunnels broke open, and the first group exploring did not come out.  Neither did the second.  Nor the third.  Unwilling to risk their necks any further, the Zhentarim turn to the other factions for aid in figuring out what threat lies beneath the mountain.

A 4-hour adventure for characters level 5-10.

GM(s): Darion Smith, Martin Rodriguez, Jacklin Jayaram, & Michael Zhang

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


View this session by itself
D&D 5e: D&D Adventurers League4 of 61 of 1

Rastol Shan has summoned you to the Tower of Arcane Might and told you to be discrete.  The last time the chief of the Cloaks said that, there was a coup in Mulmaster.  This time, something has been stolen that he wants retrieved without the Thayans being alerted.

A 4-hour adventure for characters level 11-16.

GM(s): Clyde Humphrey & Jackin Jayaram

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


View this session by itself
D&D 5e: D&D Adventurers League1 of 61 of 1

The renowned adventuring company Acquisitions Inc. hires you to infiltrate a castle – but not just any castle. This is a flying fortress built by the cloud giant Count Stratovan, who is currently preparing to destroy the Sword Coast.

Your mission is to meet with his son, who claims to want to prevent the war and establish peace between the giants and the small folk. If you can learn whether the son can be trusted, discover the secrets of the castle, and… well, survive, you too can earn acclaim with Acquisitions Inc.

A 4-hour adventure for characters level 5-7.

GM(s): Leigh Smith

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


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D&D 5e: D&D Adventurers League1 of 61 of 1

When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.

A 4-hour adventure for characters level 5-10.

GM(s): Lowell Stouder

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


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D&D 5e: D&D Adventurers League5 of 61 of 1

Part two of DDAL05-14 Reeducation. HSING bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught!

Written by Cindy Moore

GM(s): Art Sharland

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


View this session by itself
D&D 5e: D&D Adventurers League5 of 61 of 1

Part 2 of the Eye of Xxiphu. Baron Bajram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster.

Written by Merric Blackman

GM(s): J. Colin McGough & Chuck Peacock

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


View this session by itself
D&D 5e: D&D Adventurers League5 of 61 of 1

The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance. Are you brave enough to explore this mystery? Will it lead to wealth or doom?

A 2-hour adventure for characters level 1-4.

GM(s): Dafydd White, Jay Marland, & Eric Boyce

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


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D&D 5e: D&D Adventurers League6 of 61 of 1

A strange, foreign wizard calling himself Kelvan has appeared at the same time a strange mountain materializes out of thin air. He asks you to recover the Gloomblade from a Netherese ruin in order to help him with his research into this strange new mountain.

A 2-hour adventure for characters level 5-10.

GM(s): Jesse Tudela, Darion Smith, Tanya Stevens, Colin Pekruhn & Eric Boyce

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


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D&D 5e: D&D Adventurers League6 of 61 of 1

Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she once stood for.

Playtime: 4 hours

http://www.dmsguild.com/product/170490/DDEX215-Black-Heart-of-Vengeance-5e

Written by John Rossomango

GM(s): Greg Frost

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal D&D Adventure League characters, subject to GM approval. "Find character building guidelines here."

This game is participating in Games of Charity!



Rated: Everyone (No age requirement)


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2-6pm
GMT-04
Artemis1 of 122 of 2

Artemis Spaceship Bridge Simulator lets you turn your living room into the bridge of a spaceship. You and your friends assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens.

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

Many ARTEMIS sessions (about 45 minutes each) will be run during this time slot using two Simulators.

Theme(s): Science-Fiction

No experience necessary. This game is beginner friendly.



Age Rating: Everyone (No age requirement)


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Board Game2 of 500 of 1

Over the years, 1d4Con has been building a library of games (board games, card games, and dice games) that have been acquired through generous donations by game designers and game publishers as well as staff and friends of 1d4Con.

Games we offer (but not limited to):
• 7 Wonders
• Bang! The Card Game
• Cthulhu Dice
• Fluxx
• Forbidden Desert/Island
• Love Letter
• Pandemic
• The Resistance
• Settlers of Catan
• Ticket to Ride
• Zombie Dice
• and lots more (See the link below)

You may rent these games at NO ADDITIONAL COST to you, but we may ask to hold on to your badge while you have the game.

Check out the Library's webpage for full details of what games are available to rent during the convention. (1d4Con's Board Game Library)

Often times Staff and other attendees will drop off games for others to try as well throughout the weekend.


Open Play tables will be offered (in every time slot) in both the Board Game/Minis Room and the Main RPG Room to play these games at. You may even play games that you bring at these tables. Check in with the Staff at the Registration Table for details on how to promote games at Open Tables.


You do not need to sign up on this event to participate.



Rated: Everyone (No age requirement)


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Warmachine/Hordes3 of 121 of 6

Whether you want to play your army against someone else or try the game out for the first time at NO ADDITIONAL COST, this is the best way to do it.

No commitment necessary, just stop by and play at any open tables.

Demonstrations will happen as wanted and there may be a mini tournament with prizes.

Organizer: Devon Maher



Rated: Everyone (No age requirement)


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Pathfinder RPG: Pathfinder Society6 of 61 of 1

When devils slay the knightly leader of Arwyll Stead and orcs from the Hell’s Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall’s border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it’s up to the heroes to make sense of these events and end the Hell’s Fury tribe’s threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders’ diabolical plot? Who will rally Arwyll Stead now that the town’s icon has been cut down? And who is the mastermind orchestrating the orc tribe’s alliance with devils from beyond?

Written by Victoria Jaczko

GM(s): Frank Bird

Playtime: 4 Hours

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal Pathfinder characters, subject to GM approval. "Find character building guidelines here."




Rated: Everyone (No age requirement)


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Pathfinder RPG: Pathfinder Society0 of 60 of 1

The Peerless Empire of shaitan genies has warred with its fiery counterpart for centuries and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society’s few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months’ service could dramatically enhance the Society’s reputation (and fill those agents’ pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society’s first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks.

Content in “Ungrounded but Unbroken” also contributes directly to the ongoing storyline of the Sovereign Court faction.

Written by Jenny Jarzabski

Factions: Sovereign Court

GM(s): Mike McKeown & Brighten Miller

Playtime: 4 Hours

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal Pathfinder characters, subject to GM approval. "Find character building guidelines here."




Rated: Everyone (No age requirement)


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Pathfinder RPG: Pathfinder Society5 of 61 of 1

The snowcapped summits and volcanic peaks of the Kullan Dei range cut across Tian Xia, yet there is more to these mountains than ice and wind; the Pathfinder Society has learned of a priceless artifact hidden within a dormant volcano long ago. As the PCs retrace the path of an ancient hero, will they conquer the mountains or perish as have so many who came before?

Written by Larry Wilhelm

GM(s): Dan Kelleher

Playtime: 4 Hours

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal Pathfinder characters, subject to GM approval. "Find character building guidelines here."




Rated: Everyone (No age requirement)


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Pathfinder RPG: Pathfinder Society5 of 61 of 1

Mighty Lung Wa once controlled much of Tian Xia, but the empire crumbled a century ago. Three Successor States have squabbled for dominance ever since, each insisting that it alone is the rightful inheritor of Lung Wa's glory. In the shadow of these mighty nations, the humble land of Shokuro has sought the means to discourage its neighbors' territorial ambitions and earn their respect. When a retired hero learns of a lost, legendary palace that might protect relics of the old empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within.

House of Harmonious Wisdom includes five 1-hour adventures that take the PCs across central Tian Xia in search of imperial treasures and forgotten secrets. The series includes a beginning adventure and a finale, but players can experience the other parts in any order.

Written by Katherine Cross, Sarah Hood, Jason Owen Black, and Christopher Rowe

GM(s): Randy Cronin & Andrew Harasty

Playtime: 4 Hours

Theme(s): Action/Adventure, Fantasy

Some Experience Necessary. Players should bring legal Pathfinder characters, subject to GM approval. "Find character building guidelines here."




Rated: Everyone (No age requirement)


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Call of Cthulhu8 of 81 of 1

1994 - In this psychological thriller, the people in this tale are clearly connected, and in most cases, employed by the military base at Groom Lake, aka Area 51. You'd grown accustomed to the usual conspiracy theory hype and ignored the constant annoying ridiculous propaganda. You knew it was all a bunch of nonsense. -- until one day....

Angela Souders is a member of Rogue Cthulhu, a non-profit organization sanctioned by Chaosium, Inc. All of the Call of Cthulhu games she runs at 1D4Con have Chaosium prize support. Bring nothing but your imagination. All dice, characters, paper, pencils, etc. are provided AND you get to win great prizes! Sign up now!

GM(s): Angela Souders

Playtime: 4 Hours

Theme(s): Horror, Psychological, Science-Fiction, Supernatural/Paranormal/Mythos

No experience necessary. This game is beginner friendly. All characters will be provided.




Rated: Everyone (No age requirement)


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Custom/Freeform8 of 61 of 1

It is winter in the war-torn borderlands of the March, and the haggard remnants of a small raiding party finds themselves deep inside enemy territory. They are freezing, low on supplies, relentlessly pursued, and now find themselves in the path of an approaching winter storm.

If they do not find shelter soon, they will never again see their homes. Their only hope for survival is nearby Castle Dun'Regan, home to a decorated war-chieftain of their people. Fighting their way through the mounting snow-drifts, the raiding party inches ever closer to their only refuge...

FORGED is an in-development fantasy role-playing game from Blackstone Entertainment. Set in a savage, grim world of shifting alliances, realistic warfare, and unending adventure, FORGED is a medium-fantasy role-playing game with elements of Gothic horror, character-driven narrative, and unique game mechanics. Combat in FORGED is entirely simultaneous and opposed, and there is no waiting around for your turn to begin, no character classes, and no levels. Instead, your characters are skill-based, and advance through experience, training, and critical successes gained over the campaign year.

Bring some dice (two d20s, and a handful d6s will do) and your imagination; everything else you need to play (pre-made characters and quick-rules) will be provided for you!

*****As a note, a 3.5 ft. x 2.5 ft hand-made scale mock-up of Castle Dun'Regan will be used for much of the action in this scenario. A sneak preview of this castle can be found in the 1d4Con Community Facebook page.*****

Written by Ronald Joy

GM(s): Ronald Joy

Playtime: 4 hours

Theme(s): Action/Adventure, Fantasy, Horror

No experience necessary. This game is beginner friendly.
All characters will be provided
This game is participating in Games of Charity!




Age Rating: Everyone (No age requirement)


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D&D 5e4 of 41 of 1

You have been selected by your regent to attend the destruction of the ancient artifact known as the Onyx Pillar. Captured at the end of the war with the Kamula Barabarians, this item is an ancient evil. Prophecy dictates that it can only be destroyed using the Pick of Zandar on the appointed day. Both of these items can be found at the Temple of Light where the monks are ready to perform the ceremony and destroy the malevolent force once and for all. Along the way you meet other delegates sent to observe the destruction but as you press forward problems arise...

GM(s): Keith Dowell

Playtime: 4 Hours

Theme(s): Action/Adventure, Fantasy

No experience necessary. This game is beginner friendly. Characters will be provided.




Rated: Everyone (No age requirement)


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Savage Worlds5 of 51 of 1

On the eve of WWII a group of British commandos parachute into Nazi occupied territory. Their mission is to set up a resistance cell, but they find something far worse.

GM(s): Wesley Cole

Playtime: 4 Hours

Theme(s): Action/Adventure, Horror, Supernatural/Paranormal/Mythos

No experience necessary. This game is beginner friendly.




Rated: Teen (13 to 17 yrs old)


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