Character levels 5-10
Written by Steve Maher
After receiving a lifesaving cure for the elemental sickness that was killing him, Merrick Blackwood calls for the party to meet him at his home. The adventurers receive word through their factions or via letters delivered to them personally if Merrick knew them before. He informs the group that he has seen things in his dreams that he believes are portents and not to be ignored. He asks the party to investigate dangers he claims are growing beneath the city. Any new adventurer in the city may have heard Merrick's call to his home at midday and seek to answer it. Will they find what terrors might lie beneath or nothing at all?