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House of Sand (Living Greyhawk - D&D 3.5)
By Claire Hoffman. A One Round Living Death Campaign Adventure, Pawprints Series #7
It seems a simple enough assignment, hardly worthy of your talents. You just must live in a wonderful mansion in the desert while the owner tends to some legal matters in Paris. A two week stay in an oasis, servants to tend to your every need, nothing to do but make sure that no one disturbs the dead that rest beneath the house...a 3000+ year old Necropolis that has been sealed shut for a very long time. There is no reason to believe that the status quo should change now.
Playing in the other adventures in this series is not required for success. However, heroes who have participated in the adventure “Flower in the Sand” might have an advantage. This adventure is set in early May of 1889 and is designed for heroes of 5th through 13th level. The Living Death campaign uses a d20 version of the Masque of the Red Death rules, based on D&D v3.5.
The Masque: A Living Death INTERACTIVE (Living Greyhawk - D&D 3.5)
By Timothy Chandler. A One Round Living Death Interactive Event, Red Princess Series #3
A clue discovered in 1897 indicated a potential plot against the current president of France, Felix Faure. He has planned a masquerade ball for the evening of Sunday, July 3rd, 1898. Some old friends of the family, La Lumiere, have asked you to join them in keeping the evening safe from whatever plot the sinister Princess has planned. A strange evening can lead to strange events of all kinds....Heroes of all levels should considered themselves on the guest list. The Living Death Campaign uses a d20 version of the Masque of the Red Death rules, based on D&D v3.5.
Medicine Claw (Living Greyhawk - D&D 3.5)
By Keith Hoffman. A TWO ROUND Living Death Campaign Adventure, Finale of the Spirit Warriors series
Sitting Bull has disappeared, apparently kidnapped, from the Lakota reservation. The Society wants you, with the aid of a Senior Traveler, to rescue Sitting Bull before he is slain or corrupted. The heroes will walk in a dark place, pass under the shadow of death, and confront a great Evil. Cowards are inadvisable on this adventure. Heroes of 5th level and up, including 14th level characters, Shepherds and Ministers may play this adventure. Previous play of the Spirit Warriors series is helpful and rewarding, but not required for success. Bring your Medicine Bag. The Living Death Campaign uses a d20 version of the Masque of the Red Death rules, based on D&D v3.5.
Old Debts (Living Greyhawk - D&D 3.5)
By Sean Flaherty and John Richardson. A One Round Living Death Campaign Adventure, The Penultimate Conclusion of the Betrayal in Silver series.
Travelers have been called back to Athens by an old friend. It looks as if the White Rose has finally found the ancient coins lost many months ago during an unfortunate incident at an auction. Will you be able to recover the elusive pieces of silver once again? For Living Death heroes of 1st-13th level. Heroes who participated in "Roman Holiday" and who have achieved 14th level, or gained levels in the prestige classes Minister or Shepherd, are given dispensation to participate in this adventure. The Living Death campaign uses a d20 version of the Masque of the Red Death rules, based on D&D v3.5.
Sand Trap (Living Greyhawk - D&D 3.5)
By Claire Hoffman. A One Round Living Death Campaign Adventure, Pawprints Series #8
Amidst the excitement of finding new tombs, strange disappearances seem to be targeting both archaeologists and tourists in the Theban Necropolis. Also someone seems to be sneaking into a museum in Cairo--not to steal items from the collection, but to add items to the collection! This scenario is for characters 5th level and higher. The Living Death Campaign uses a d20 version of the Masque of the Red Death rules, based on D&D v3.5.
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