BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Warhorn//NONSGML kigkonsult.se iCalcreator 2.14//
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#1
DTSTAMP:20130525T013024Z
DESCRIPTION:The paladins of Elturgard are at wits' end\; bandits are lootin
 g the trade city\, Scornubel. With the depletion of much needed resources\
 , someone needs to flush the bandits out of their nests - and perhaps beco
 me local heroes while doing it. A Living Forgetten Realms adventure for ch
 aracters level 1 to 4.
DTSTART:20100724T090000
DTEND:20100724T130000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 3: SPEC2-1 (H1) The Scourge of Scornubel
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#1
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#2
DTSTAMP:20130525T013024Z
DESCRIPTION:The paladins of Elturgard cannot tolerate a threat from the gno
 lls of the Reaching Woods at this time. Will heroes step forward to undert
 ake a risky mission to foil the gnolls and their demon allies? A Living Fo
 rgotten Realms adventure for characters level 4 to 7.
DTSTART:20100724T090000
DTEND:20100724T130000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 3: SPEC2-1 (H2) Dogs of War
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#2
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#3
DTSTAMP:20130525T013024Z
DESCRIPTION:Three years ago the outpost of Fort Morninglord underwent a ter
 rible catastrophe\, and the leaders of Elturgard proclaimed that any who e
 ven approached the haunted place would be arrested. Now it appears that so
 mething locked inside the sealed fortress might be needed for an upcoming 
 battle. A Living Forgotten Realms adventure for characters level 7-10.
DTSTART:20100724T090000
DTEND:20100724T130000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 3: SPEC2-1 (H3) The Morninglord's Laughter
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#3
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#4
DTSTAMP:20130525T013024Z
DESCRIPTION:The second sun above Elturel blesses the land with never-ending
  light. But deep beneath the streets lurk things determined to see night f
 all. A Living Forgotten Realms adventure set in Elturgard for characters l
 evels 11-14.
DTSTART:20100724T090000
DTEND:20100724T130000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 3: SPEC2-1 (P1) Blinking Eye of Fire
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#4
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#5
DTSTAMP:20130525T013024Z
DESCRIPTION:Amongst the towering trees of the Forest of Wyrms live countles
 s serpents\, dragons\, and other fell creatures that few dare brave. Only 
 the strongest adventurers can best the dangers within and help the paladin
 s of Elturgard achieve victory. A Living Forgotten Realms adventure for ch
 aracters level 14-17.
DTSTART:20100724T090000
DTEND:20100724T130000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 3: SPEC2-1 (P2) Scout's Honor
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#5
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#6
DTSTAMP:20130525T013024Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition's charter is
  to bring back any information about the horrors within and what might be 
 causing the increase in Spellplague activity. This is a very dangerous ass
 ignment\, but also one that offers adventurers the chance to make a name f
 or themselves by braving one of the most dangerous and least understood th
 reats in all of Faerun: an active plagueland. The Paladins' Plague is a tw
 o-round continuous-play Living Forgotten Realms Battle Interactive set in 
 Elturgard for characters levels 1-17. PLAYERS MUST SIGN-UP FOR BOTH ROUND 
 1 AND ROUND 2 OF THIS EVENT TO PARTICIPATE. This adventure is combat-inten
 sive. Players who do not enjoy combat encounters are less likely to enjoy 
 this adventure. All of the characters in the party must be within a single
  level band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that 
 at least three of the characters be members of the same Adventuring Compan
 y. This adventure takes place after the events of the various SPEC2-1 adve
 ntures\, but playing the adventures in order is not required.
DTSTART:20100724T140000
DTEND:20100724T180000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 4: ADCP2-1 (H1) The Paladins' Plague - Round 1
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#6
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#7
DTSTAMP:20130525T013024Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition's charter is
  to bring back any information about the horrors within and what might be 
 causing the increase in Spellplague activity. This is a very dangerous ass
 ignment\, but also one that offers adventurers the chance to make a name f
 or themselves by braving one of the most dangerous and least understood th
 reats in all of Faerun: an active plagueland. The Paladins' Plague is a tw
 o-round continuous-play Living Forgotten Realms Battle Interactive set in 
 Elturgard for characters levels 1-17. PLAYERS MUST SIGN-UP FOR BOTH ROUND 
 1 AND ROUND 2 OF THIS EVENT TO PARTICIPATE. This adventure is combat-inten
 sive. Players who do not enjoy combat encounters are less likely to enjoy 
 this adventure. All of the characters in the party must be within a single
  level band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that 
 at least three of the characters be members of the same Adventuring Compan
 y. This adventure takes place after the events of the various SPEC2-1 adve
 ntures\, but playing the adventures in order is not required.
DTSTART:20100724T200000
DTEND:20100724T000000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 5: ADCP2-1 (H1) The Paladins' Plague - Round 2
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#7
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#8
DTSTAMP:20130525T013024Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition's charter is
  to bring back any information about the horrors within and what might be 
 causing the increase in Spellplague activity. This is a very dangerous ass
 ignment\, but also one that offers adventurers the chance to make a name f
 or themselves by braving one of the most dangerous and least understood th
 reats in all of Faerun: an active plagueland. The Paladins' Plague is a tw
 o-round continuous-play Living Forgotten Realms Battle Interactive set in 
 Elturgard for characters levels 1-17. PLAYERS MUST SIGN-UP FOR BOTH ROUND 
 1 AND ROUND 2 OF THIS EVENT TO PARTICIPATE. This adventure is combat-inten
 sive. Players who do not enjoy combat encounters are less likely to enjoy 
 this adventure. All of the characters in the party must be within a single
  level band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that 
 at least three of the characters be members of the same Adventuring Compan
 y. This adventure takes place after the events of the various SPEC2-1 adve
 ntures\, but playing the adventures in order is not required.
DTSTART:20100724T140000
DTEND:20100724T180000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 4: ADCP2-1 (H2) The Paladins' Plague - Round 1
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#8
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#9
DTSTAMP:20130525T013024Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition's charter is
  to bring back any information about the horrors within and what might be 
 causing the increase in Spellplague activity. This is a very dangerous ass
 ignment\, but also one that offers adventurers the chance to make a name f
 or themselves by braving one of the most dangerous and least understood th
 reats in all of Faerun: an active plagueland. The Paladins' Plague is a tw
 o-round continuous-play Living Forgotten Realms Battle Interactive set in 
 Elturgard for characters levels 1-17. PLAYERS MUST SIGN-UP FOR BOTH ROUND 
 1 AND ROUND 2 OF THIS EVENT TO PARTICIPATE. This adventure is combat-inten
 sive. Players who do not enjoy combat encounters are less likely to enjoy 
 this adventure. All of the characters in the party must be within a single
  level band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that 
 at least three of the characters be members of the same Adventuring Compan
 y. This adventure takes place after the events of the various SPEC2-1 adve
 ntures\, but playing the adventures in order is not required.
DTSTART:20100724T200000
DTEND:20100724T000000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 5: ADCP2-1 (H2) The Paladins' Plague - Round 2
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#9
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#10
DTSTAMP:20130525T013024Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition's charter is
  to bring back any information about the horrors within and what might be 
 causing the increase in Spellplague activity. This is a very dangerous ass
 ignment\, but also one that offers adventurers the chance to make a name f
 or themselves by braving one of the most dangerous and least understood th
 reats in all of Faerun: an active plagueland. The Paladins' Plague is a tw
 o-round continuous-play Living Forgotten Realms Battle Interactive set in 
 Elturgard for characters levels 1-17. PLAYERS MUST SIGN-UP FOR BOTH ROUND 
 1 AND ROUND 2 OF THIS EVENT TO PARTICIPATE. This adventure is combat-inten
 sive. Players who do not enjoy combat encounters are less likely to enjoy 
 this adventure. All of the characters in the party must be within a single
  level band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that 
 at least three of the characters be members of the same Adventuring Compan
 y. This adventure takes place after the events of the various SPEC2-1 adve
 ntures\, but playing the adventures in order is not required.
DTSTART:20100724T140000
DTEND:20100724T180000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 4: ADCP2-1 (H3) The Paladins' Plague - Round 1
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#10
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#11
DTSTAMP:20130525T013024Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition's charter is
  to bring back any information about the horrors within and what might be 
 causing the increase in Spellplague activity. This is a very dangerous ass
 ignment\, but also one that offers adventurers the chance to make a name f
 or themselves by braving one of the most dangerous and least understood th
 reats in all of Faerun: an active plagueland. The Paladins' Plague is a tw
 o-round continuous-play Living Forgotten Realms Battle Interactive set in 
 Elturgard for characters levels 1-17. PLAYERS MUST SIGN-UP FOR BOTH ROUND 
 1 AND ROUND 2 OF THIS EVENT TO PARTICIPATE. This adventure is combat-inten
 sive. Players who do not enjoy combat encounters are less likely to enjoy 
 this adventure. All of the characters in the party must be within a single
  level band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that 
 at least three of the characters be members of the same Adventuring Compan
 y. This adventure takes place after the events of the various SPEC2-1 adve
 ntures\, but playing the adventures in order is not required.
DTSTART:20100724T200000
DTEND:20100724T000000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 5: ADCP2-1 (H3) The Paladins' Plague - Round 2
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#11
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#12
DTSTAMP:20130525T013024Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition's charter is
  to bring back any information about the horrors within and what might be 
 causing the increase in Spellplague activity. This is a very dangerous ass
 ignment\, but also one that offers adventurers the chance to make a name f
 or themselves by braving one of the most dangerous and least understood th
 reats in all of Faerun: an active plagueland. The Paladins' Plague is a tw
 o-round continuous-play Living Forgotten Realms Battle Interactive set in 
 Elturgard for characters levels 1-17. PLAYERS MUST SIGN-UP FOR BOTH ROUND 
 1 AND ROUND 2 OF THIS EVENT TO PARTICIPATE. This adventure is combat-inten
 sive. Players who do not enjoy combat encounters are less likely to enjoy 
 this adventure. All of the characters in the party must be within a single
  level band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that 
 at least three of the characters be members of the same Adventuring Compan
 y. This adventure takes place after the events of the various SPEC2-1 adve
 ntures\, but playing the adventures in order is not required.
DTSTART:20100724T140000
DTEND:20100724T180000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 4: ADCP2-1 (P1) The Paladins' Plague - Round 1
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#12
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#13
DTSTAMP:20130525T013024Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition's charter is
  to bring back any information about the horrors within and what might be 
 causing the increase in Spellplague activity. This is a very dangerous ass
 ignment\, but also one that offers adventurers the chance to make a name f
 or themselves by braving one of the most dangerous and least understood th
 reats in all of Faerun: an active plagueland. The Paladins' Plague is a tw
 o-round continuous-play Living Forgotten Realms Battle Interactive set in 
 Elturgard for characters levels 1-17. PLAYERS MUST SIGN-UP FOR BOTH ROUND 
 1 AND ROUND 2 OF THIS EVENT TO PARTICIPATE. This adventure is combat-inten
 sive. Players who do not enjoy combat encounters are less likely to enjoy 
 this adventure. All of the characters in the party must be within a single
  level band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that 
 at least three of the characters be members of the same Adventuring Compan
 y. This adventure takes place after the events of the various SPEC2-1 adve
 ntures\, but playing the adventures in order is not required.
DTSTART:20100724T200000
DTEND:20100724T000000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 5: ADCP2-1 (P1) The Paladins' Plague - Round 2
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#13
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#14
DTSTAMP:20130525T013024Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition's charter is
  to bring back any information about the horrors within and what might be 
 causing the increase in Spellplague activity. This is a very dangerous ass
 ignment\, but also one that offers adventurers the chance to make a name f
 or themselves by braving one of the most dangerous and least understood th
 reats in all of Faerun: an active plagueland. The Paladins' Plague is a tw
 o-round continuous-play Living Forgotten Realms Battle Interactive set in 
 Elturgard for characters levels 1-17. PLAYERS MUST SIGN-UP FOR BOTH ROUND 
 1 AND ROUND 2 OF THIS EVENT TO PARTICIPATE. This adventure is combat-inten
 sive. Players who do not enjoy combat encounters are less likely to enjoy 
 this adventure. All of the characters in the party must be within a single
  level band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that 
 at least three of the characters be members of the same Adventuring Compan
 y. This adventure takes place after the events of the various SPEC2-1 adve
 ntures\, but playing the adventures in order is not required.
DTSTART:20100724T140000
DTEND:20100724T180000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 4: ADCP2-1 (P2) The Paladins' Plague - Round 1
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#14
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#15
DTSTAMP:20130525T013024Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition's charter is
  to bring back any information about the horrors within and what might be 
 causing the increase in Spellplague activity. This is a very dangerous ass
 ignment\, but also one that offers adventurers the chance to make a name f
 or themselves by braving one of the most dangerous and least understood th
 reats in all of Faerun: an active plagueland. The Paladins' Plague is a tw
 o-round continuous-play Living Forgotten Realms Battle Interactive set in 
 Elturgard for characters levels 1-17. PLAYERS MUST SIGN-UP FOR BOTH ROUND 
 1 AND ROUND 2 OF THIS EVENT TO PARTICIPATE. This adventure is combat-inten
 sive. Players who do not enjoy combat encounters are less likely to enjoy 
 this adventure. All of the characters in the party must be within a single
  level band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that 
 at least three of the characters be members of the same Adventuring Compan
 y. This adventure takes place after the events of the various SPEC2-1 adve
 ntures\, but playing the adventures in order is not required.
DTSTART:20100724T200000
DTEND:20100724T000000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 5: ADCP2-1 (P2) The Paladins' Plague - Round 2
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-24#15
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-23#16
DTSTAMP:20130525T013024Z
DESCRIPTION:A great race has been called in the desert of Calimshan. The ge
 nasi and humans of Memnon\, Calimport and Almraiven are competing to see w
 hich one can finish first in a race through the desolate Calim Desert\, an
 d they’re looking for adventuring companies to do the racing. Are you and y
 our companions up to the challenge? A Living Forgotten Realms adventure se
 t in Calimshan for characters levels 1-10.
DTSTART:20100723T200000
DTEND:20100723T000000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 2: ADCP 2-2 (H1) Heart of the Desert: Race Against T
 ime
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-23#16
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-23#17
DTSTAMP:20130525T013024Z
DESCRIPTION:A great race has been called in the desert of Calimshan. The ge
 nasi and humans of Memnon\, Calimport and Almraiven are competing to see w
 hich one can finish first in a race through the desolate Calim Desert\, an
 d they’re looking for adventuring companies to do the racing. Are you and y
 our companions up to the challenge? A Living Forgotten Realms adventure se
 t in Calimshan for characters levels 1-10.
DTSTART:20100723T200000
DTEND:20100723T000000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 2: ADCP 2-2 (H2) Heart of the Desert: Race Against T
 ime
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-23#17
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-23#18
DTSTAMP:20130525T013024Z
DESCRIPTION:A great race has been called in the desert of Calimshan. The ge
 nasi and humans of Memnon\, Calimport and Almraiven are competing to see w
 hich one can finish first in a race through the desolate Calim Desert\, an
 d they’re looking for adventuring companies to do the racing. Are you and y
 our companions up to the challenge? A Living Forgotten Realms adventure se
 t in Calimshan for characters levels 1-10.
DTSTART:20100723T200000
DTEND:20100723T000000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 2: ADCP 2-2 (H3) Heart of the Desert: Race Against T
 ime
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-23#18
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-25#19
DTSTAMP:20130525T013024Z
DESCRIPTION:A great race has been called in the desert of Calimshan. The ge
 nasi and humans of Memnon\, Calimport and Almraiven are competing in a rac
 e through Calim Desert. That race is just one match\; another\, much more 
 dangerous\, takes place in the Elemental Chaos. It is a match that require
 s truly powerful and resourceful champions. Are you and your companions up
  to the challenge? A Living Forgotten Realms adventure set in Calimshan fo
 r characters levels 11-17.
DTSTART:20100725T090000
DTEND:20100725T130000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 6: ADCP 2-2 (P1) Heart of the Desert: Clash of Titan
 s
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-25#19
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-25#20
DTSTAMP:20130525T013024Z
DESCRIPTION:A great race has been called in the desert of Calimshan. The ge
 nasi and humans of Memnon\, Calimport and Almraiven are competing in a rac
 e through Calim Desert. That race is just one match\; another\, much more 
 dangerous\, takes place in the Elemental Chaos. It is a match that require
 s truly powerful and resourceful champions. Are you and your companions up
  to the challenge? A Living Forgotten Realms adventure set in Calimshan fo
 r characters levels 11-17.
DTSTART:20100725T090000
DTEND:20100725T130000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 6: ADCP 2-2 (P2) Heart of the Desert: Clash of Titan
 s
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-25#20
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-25#42
DTSTAMP:20130525T013024Z
DESCRIPTION:When antipathy prevents an old man from getting an escort south
 ward\, you are his last resort. Can you help him reach the jungles and a p
 ossible cure for his adopted daughter? A Living Forgotten Realms adventure
  set in AkanÃ»l for characters levels 1-4.
DTSTART:20100725T090000
DTEND:20100725T130000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 6: AKAN1-7 (H1) Faint Hope
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-25#42
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-23#31
DTSTAMP:20130525T013024Z
DESCRIPTION:Strange goblins wielding weird arcane powers have been spotted 
 in the Earthspur Mountains. Arcane fire flares at the goblins' command and
  the authorities of Impiltur want to know the goblins' plans and where the
 y came from. A Living Forgotten Realms adventure set in Impiltur for chara
 cters levels 7 - 10.
DTSTART:20100723T140000
DTEND:20100723T180000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 1:  IMPI2-1 (H3) Goblins from Below
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-23#31
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-25#33
DTSTAMP:20130525T013024Z
DESCRIPTION:The Uthgardt Barbarians are on the move\, but not against their
  longtime enemy orcs. This time they are raiding frontier towns and mercha
 nt caravans. What has caused this new aggression? A Living Forgotten Realm
 s adventure set in Luruar for characters levels 7-10.
DTSTART:20100725T140000
DTEND:20100725T180000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 7: LURU 2-2 (H3) Shadows of the Knights
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-25#33
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-25#36
DTSTAMP:20130525T013024Z
DESCRIPTION:Lord Stedd Moonstar is expanding his influence and now has a ch
 ance to gain the rights to a mithral mine in the Sword Mountains. Are you 
 willing to serve as Lord Moonstarâ€™s trusted agent? The adventurers must ch
 art a route and make deals with the locals while overcoming wilderness thr
 eats. This adventure is Part 2 of the major quest\, Restoring Splendor\, w
 hich started in WATE2-1 and will end in WATE2-3. A Living Forgotten Realms
  adventure set in Waterdeep for character levels 11-14.
DTSTART:20100725T140000
DTEND:20100725T180000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 7: WATE2-2 (P1) Closing a Deal
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-25#36
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-23#37
DTSTAMP:20130525T013024Z
DESCRIPTION:The time is now! The Thayan forces of Undumor threaten to flood
  the Yuirwood with hordes of undead. The Simbarch Council seeks heroes of 
 great renown as Aglarond prepares to deal with this threat. A Living Forgo
 tten Realms adventure set in Aglarond for characters levels 14-17. This is
  the conclusion of the 'Circle of Stones' major quest\, which began in AGL
 A1-5 Silver Lining and continued in AGLA2-1 The Undumor Connection.
DTSTART:20100723T200000
DTEND:20100723T000000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 2: AGLA 2-2 (P2) First Strike
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-23#37
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-23#38
DTSTAMP:20130525T013024Z
DESCRIPTION:The fabled earthmote stronghold Yaulazna has temporarily opened
  for commerce. When one of the legendary Five Companies’ skyships comes int
 o port\, a treacherous plot begins to unfold. Will you have the grit and d
 aring to save the day? A high-flying Living Forgotten Realms adventure set
  in the skies above Faerûn for characters levels 14-17. This adventure begins 
 a Major Quest.
DTSTART:20100723T140000
DTEND:20100723T180000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 1: CORE2-3 (P2) High Infidelity
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-23#38
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-25#39
DTSTAMP:20130525T013024Z
DESCRIPTION:
DTSTART:20100725T140000
DTEND:20100725T180000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 7: DALE2-2 (P2) Agony
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-25#39
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-23#40
DTSTAMP:20130525T013024Z
DESCRIPTION:Thievery\, deceit and treachery are the lifeblood of commerce i
 n the Dragon Coast. Piracy is all but officially sanctioned. So what happe
 ns when the unspoken rules are broken? A Living Forgotten Realms adventure
  set in the Dragon Coast for characters levels 1-4.
DTSTART:20100723T140000
DTEND:20100723T180000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 1: DRAG 2-2 (H1) This Gathering Storm
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-23#40
END:VEVENT
BEGIN:VEVENT
UID:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-25#44
DTSTAMP:20130525T013024Z
DESCRIPTION:The life of a typical kobold is nasty\, brutish\, and short. Th
 ey breed like rabbits and have a tendency to fight anything and everything
  they come into contact with – including each other. So why are the various
  kobold tribes near the town of Ruinspoke suddenly so well organized? A Li
 ving Forgotten Realms adventure set in Tymanther for characters levels 1-4
 . This adventure is the first part of the 'Rise of Darkness' Major Quest\,
  which continues in TYMA2-2 (H2).
DTSTART:20100725T140000
DTEND:20100725T180000
LOCATION:Nashua\, NH
SUMMARY:OGC 2010: Slot 7:  TYMA2-1 (H1) Old Enemies Arise
URL:http://warhorn.net/ogc2010/schedule/day.php?date=2010-07-25#44
END:VEVENT
END:VCALENDAR
