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ADCP1-1 Jungle Hunt (Living Forgotten Realms - D&D 4e)
By Paige Leitman and Dave Brainard. A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. Are you and your companions up to the challenge? A Living Forgotten Realms adventure set in Chult for characters levels 1-14.
CORM1-1 The Black Knight of Arabel (Living Forgotten Realms - D&D 4e)
By Mike Lee. Your party is sent to investigate allegations of Netherese activity near the city of Arabel: a dark rider commanding legions of shadow. Can you turn back the tide before it’s too late? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.
CORM1-2 Gangs of Wheloon (Living Forgotten Realms - D&D 4e)
By Andrew Schneider. A prison city, a spy, and 3,000 of the most dangerous criminals in Cormyr: Can you get in and out of Wheloon to rescue one of the Crown’s most valuable agents? A Living Forgotten Realms adventure set in Cormyr for characters levels 4-7.
MINI1-1 Stirring the Embers (Part 1) (Living Forgotten Realms - D&D 4e)
By Gary Affeldt. All is not well in the Great Port of Tarmalune and no one speaks of it. People are disappearing toward some fell
purpose and you are next. A double-length Living Forgotten Realms adventure set in Tarmalune for characters levels 1-
4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one
character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.
MINI1-1 Stirring the Embers (Part 2) (Living Forgotten Realms - D&D 4e)
By Gary Affeldt. All is not well in the Great Port of Tarmalune and no one speaks of it. People are disappearing toward some fell
purpose and you are next. A double-length Living Forgotten Realms adventure set in Tarmalune for characters levels 1-
4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one
character for the best enjoyment and play possibilities within the mini-campaign, but it is not required.
MYRE1-1 Fell Deeds in Narfell (Living Forgotten Realms - D&D 4e)
By various. You may have survived your encounters in the Icy Queen's Crossing, but the danger has just begun in the lands of Narfell. A Living Forgotten Realms My Realms event for characters levels 1-4.
SPEC1-1 Shades of the Zhentarim (Part 1) (Living Forgotten Realms - D&D 4e)
By Shawn Merwin and M. Sean Molley. Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded
Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in the north section of Zhentil Keep for characters levels 1-4.
SPEC1-1 Shades of the Zhentarim (Part 2) (Living Forgotten Realms - D&D 4e)
By Shawn Merwin and M. Sean Molley. Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded
Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in the north section of Zhentil Keep for characters levels 1-4.
WATE1-1 Heirloom (Living Forgotten Realms - D&D 4e)
By Claire & Keith Hoffman. An old tutor asks the adventurers to recover a stolen family heirloom for a down-on-their-luck Waterdhavian noble family. A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4.
WATE1-2 Dark Secrets of Shadowdown (Living Forgotten Realms - D&D 4e)
By Claire and Keith Hoffman. Adventurers are the only hope of a servant who seeks her missing brother. Will the heroes be in time to save the boy and best the villains? A Living Forgotten Realms adventure set in Waterdeep for characters levels 4-7.
WEEK1-4 The Icy Queen's Crossing (Living Forgotten Realms - D&D 4e)
By Shawn Merwin. In a region so dangerous that even the most savage of
Nar tribes fear trespassing there, a group of heroes has a
chance to change the face of a war-torn land.
This Dungeons and Dragons® adventure is designed for
five characters of 2nd level but contains notes on adjusting
the adventure for groups of four or six characters of levels
1-4. Specifically created for Weekend in the Realms, this
adventure can be played in the Living Forgotten Realms®
campaign, and includes a full-color poster map, encounter
write-ups, monster stat blocks, enemy tactics, and even stats for new monsters. The PCs interact with the plots and characters of the Forgotten Realms novel The Fall of Highwatch.
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