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AGLA1-1 Lost Temple of the Fey Gods (Living Forgotten Realms - D&D 4e)
Faeries, sprites, nymphs, and dryads – the fey creatures of Faerûn’s wild places are often dismissed as nuisances and pranksters. Those who truly understand the fey know that as with all things natural, there is a darker side to these creatures of fancy. Could a rash of stolen food and sleep dust traps point to a more sinister threat lurking on the wild side of reality? A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4.
AGLA1-2 At the Foot of the Lighthouse (Living Forgotten Realms - D&D 4e)
The Sea of Fallen Stars is the lifeblood for many who live along the coast of Aglarond. For the men and
women who ply their trades over its dangerous depths, the sight of a lighthouse means a welcome return
to the relative safety of shore. That is, of course, unless the lighthouse in question is no longer dedicated
to guiding travelers along the safe path. A Living Forgotten Realms adventure set in Aglarond for
characters levels 4-7.
AGLA1-3 The Worst of All Snares (Living Forgotten Realms - D&D 4e)
There are those in Aglarond who seek to undo the harmony that defines this peninsular nation. A request for aid from a local wizard draws you into the savage underbelly of the slums of Old Velprintalar to confront these villains and put an end to their plans. A Living Forgotten Realms adventure set in Aglarond for characters levels 7-10.
CORE1-5 Touched by Darkness (Living Forgotten Realms - D&D 4e)
Young children do not look at the world the same way as adults. So what to do when a panicked girl tells
them she is chased by monsters and needs their protection and those monsters say they are her
teachers? A Living Forgotten Realms adventure set in Sembia for characters levels 4-7.
CORM1-1 The Black Knight of Arabel (Living Forgotten Realms - D&D 4e)
Your party is sent to investigate allegations of Netherese activity near Arabel: a dark rider commanding legions of shadow. Can you turn back the tide before it's too late? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.
CORM1-2 Gangs of Wheloon (Living Forgotten Realms - D&D 4e)
A prison city, a spy, and 3,000 of the most dangerous criminals in Cormyr: Can you get in and out of
Wheloon to rescue one of the Crown’s most valuable agents? A Living Forgotten Realms adventure set
in Cormyr for characters levels 4-7.
DALE1-1 The Prospect (Living Forgotten Realms - D&D 4e)
The Fall of Stars is the most famous adventurers’ club in Faerûn. Who can say no when offered membership in the Stellar Fellowship, for a mere errand? But of course, things are never that simple. A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4.
DALE1-2 Blades for Daggerdale (Living Forgotten Realms - D&D 4e)
Regular attacks by creatures of the wild turn life in Daggerdale into a nightmare. So when mercenaries
offer protection for a fee, does it matter that these were the old enemies of the past? A Living Forgotten
Realms adventure set in the Dalelands for characters levels 4-7.
DALE1-3 Master and Servant (Living Forgotten Realms - D&D 4e)
A man of importance has disappeared in hostile territory, and may have been captured. Returning him to safety might not be easy. Sometimes... things are exactly as they seem. A Living Forgotten Realms adventure set in the Dalelands for characters levels 7-10.
DRAG1-3 A Stab in the Dark (Living Forgotten Realms - D&D 4e)
Somewhere beneath the dirty streets of Westgate’s docks district, its one shining light of justice is held hostage by a force intent on extinguishing any resistance. A rescue mission must be mounted, and it all starts at…a masquerade ball? A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 7-10.
EAST1-3 Unbidden (Living Forgotten Realms - D&D 4e)
An attack of foul creatures has forced the closure of a dwarven mining operation. Adventurers are needed to investigate the threat and make the mine safe for reopening. A Living Forgotten Realms adventure set in the East Rift for characters levels 7 - 10.
IMPI1-1 Alone (Living Forgotten Realms - D&D 4e)
Impiltur is not a safe country for those who are alone. When a young woman’s father dies, can you resist her cry for help? A Living Forgotten Realms adventure set in Impiltur for characters levels 1-4.
IMPI1-2 Breaking Point (Living Forgotten Realms - D&D 4e)
The cities of Impiltur are rife with crime and corruption. Many a citizen suffers silently with nowhere to go,
but when an extortionist goes too far, one weaponsmith is brave enough to hire adventurers even though
there are signs of the supernatural. A Living Forgotten Realms adventure set in Impiltur for characters
levels 4-7.
LURU1-1: Slivers of Eaerlann (Living Forgotten Realms - D&D 4e)
Luruar is a haven of peace and culture surrounded by howling wilderness studded with lost ruins, hidden temples, and the lairs of foul, vicious creatures. Things that are lost, however, do not always stay so and some things hidden refuse to remain in darkness. A Living Forgotten Realms adventure set in Luruar for characters levels 1-4.
LURU1-2 The Gibbous Moon (Living Forgotten Realms - D&D 4e)
Whispered rumors of dark deeds wrought below the tavern called the Gibbous Moon slither through the
heart of mercantile Everlund. A Living Forgotten Realms adventure set in Luruar for characters levels 4-
7.
MOON1-1 Nature's Wrath (Living Forgotten Realms - D&D 4e)
Faith in the Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village appears to have fallen from favour, and now the beasts of field and sea bring their wrath against the village. You must return the village to the gods' good graces or it may not survive the coming winter. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 1-4.
MOON1-2 The Sea Drake (Living Forgotten Realms - D&D 4e)
Valiant seafarers travel among the Moonshae Isles every day, bringing food, supplies and information to
isolated, insular communities. You have been hired as guard aboard the Sea Drake, a sturdy Nordman
vessel. The weather is rainy and the fog is thick: a perfect time to sail the waters of the Moonshaes. A
Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 4-7.
SPEC1-1 Shades of the Zhentarim Round 1 (Living Forgotten Realms - D&D 4e)
Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission
to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power
on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special
adventure set in Zhentil Keep for characters levels 1-4.
SPEC1-1 Shades of the Zhentarim Round 2 (Living Forgotten Realms - D&D 4e)
WATE1-1 Heirloom (Living Forgotten Realms - D&D 4e)
An old tutor asks the adventurers to recover a stolen family heirloom for a “down-on-their-luck” Waterdhavian noble family. A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4.
WATE1-2 Dark Secrets of Downshadow (Living Forgotten Realms - D&D 4e)
Adventurers are the only hope of a servant who seeks her missing brother. Will the heroes be in time to
save the boy and best the villains? A Living Forgotten Realms adventure set in Waterdeep for
characters levels 4-7.
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