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Scenario Descriptions
Auction and Good-bye (Living Greyhawk - D&D)
By Geoff Triad. An auction of Geoff memorabilia and final farewells to a long and glorious campaign!

CRU-0001 "Introduction to the Crusaders"
By Mark Geary. Interested in being part of one of the longest running independent living campaigns in the Mid-Atlantic? Want to be the hero who makesthe difference in the never-ending battle for right and wrong? Then come to the Project Crusader beginners session! Make a character and become a super-hero! For new players!

CRU-0203: "Imperium's End"
By Mark Geary. While the Trillinian Imperium has been both ally and enemy to Earth, a new force threatens to undermine the StarChild Empress's rule. Faced with a new threat, can the Crusaders aid the Empress before the Imperium descends into Civil War? Follow-up to Marscon 2006's module "Starfall". This module premieres at Ravencon 2008!

CRU-0204: "Twilight of the Gods" OTTERCON EXCLUSIVE
By Mark Geary. A war thousands of years in the making finally comes to a head! Witness the War of the Gods, as the ancient powers finally strike out against Earth, and specifically, against the heroes of Earth. Can Earth survive? An Ottercon Crusaders Exclusive

CRU-0205: "Fractured"
By Mark Geary. Two years ago, a plea for help summoned heroes from one world to another. Since then, the world in peril has changed…and now a new summons for help is made…though not by whom you would think. Now it's up to the Crusaders to draw the line between right and wrong!

GEO7-05: A Whisper of Thunder (Living Greyhawk - D&D)
By Leslie Erwin and Sean Hillman. The followers of the Ffordd Purdeb, or Path of Purity, are slowly gathering strength, particularly in the wilder cantrevs yet to be fully resettled. Many yearn for a return to simpler days, and fear that they may have regained their homes only to lose their identities among a sea of foreign mercenaries. A fragment of ancient druidic lore may lead to the healing so many are seeking, both for the Land and its people… or it may destroy a fragile nation still reeling from a terrible war. A Geoff Regional Module for APLs 2-10 and Part Two of the Path of Purity. Note: This adventure will be of particular interest to members of the Brenin’s Fist, Old Lore Bards, Gwyrth Bryn, Rhychdir Rhos, and Old Faith

GEO7-06: Spearbreaker (Living Greyhawk - D&D)
By Sean Hillman. The War between the Shadar Kai and the people of Cysgod Annwn is quickly coming to a crisis. New tactics among the enemy require the presence of the Celebrated Brightlings. Can heroes save the Angry Mountain and give back to one of the daughters something she had thought lost forever?

GEO7-07: The Great Game (Living Greyhawk - D&D)
By John Pieper and Jose Ortiz. The Old Faith receives a prophecy from their Oracle: Old roads must be trod and forgotten allies called upon before the coming storm. A Geoff Regional adventure for APLs 2-16.

GEO7-08: Grey Matter (Living Greyhawk - D&D)
By Paul Ellison, Christopher Day, and Jim Ghiloni. The new king of the gnomes, King Ingot Quickobucon, is popular in the Stark Mounds. However, not everyone loves the king and an investigation is requested by an old companion. The investigation will lead curious adventurers to hunt for something that Clan Ramsees has misplaced, and possibly find more than they bargained for in the process. A Geoff regional adventure for APLs 4-12, and Part 2 of the Stark Contrasts series (Part 1 was GEO6-04 Delusions of Grandeur). This adventure will be of particular interest to members of the Ambassador's Step Children, Church of Azmekidom, the Evro Llygadi, and Enosi Thautamturgists.

GEO8-01: Prince of the Oytwood (Living Greyhawk - D&D)
By Jose Ortiz. It has been months now since the first kidnapping, and yet a member of the gray elves ruling body, the Weeping Council, remains missing. Those who helped the elves retrieve the other members tell tales of fey and plant creatures run amok in the Oytwood, and worse yet, the elves blame the Grand Duke of Geoff for their woes. A Geoff Regional adventure for APLs 6-12, and Part 3 of the Crescent Moon Rising series. Parts 1 & 2 were GEO7-01 By Light of Twain Moons & GEO7-03 Breath of the Ancients. This adventure will be of particular interest to members of the Cabal of Sages, Brenin’s Fist, and Cantrev of Eryrnyth metaorganizations.

GEO8-02: A Whisper in the Wind (Living Greyhawk - D&D)
By Sean Hillman. Word has spread of the death of Caswallon the Green. Those who revered him are mourning and those who reviled him are celebrating. Everyone else waits for the coming storm to hit Geoff. Even now, as the warm breezes of spring melt away the cold of winter, a gentle and persistent whisper is heard. Who killed Caswallon? Was it the Old Faith? Was it the Brenin? Is he really dead? Will there be war? A Geoff Regional Module for APL 4 to 12, and Part Three of the Path of Purity. This module will be of special interest to Members of the Old Faith

GEO8-03: Where All Shadows Lie (2 Rounds) (Living Greyhawk - D&D)
By Sean Hillman and Mark Geary. The leaders of Cysgod Annwn and the new mysterious leader of the Shadar Kai have decided to try and bring an end to their war and attack the real enemy: the forces of the dragon Hasforenses. However, when the new leader reveals himself, Sierra Blackblade makes a terrible choice and the leaders of both factions charge you with hunting her down and bringing justice upon her. Can you save the Last Daughter of Geoff from herself or will you be forced to sacrifice her upon the altar of war. A Geoff Regional Adventure APL 6-12 and Part Four of the Daughters of Geoff.

GEO8-IN3: The Heart of Darkness (Living Greyhawk - D&D)
For years, the shadow has grown in the Dim, its dark taint quietly reaching farther than ever imagined. Now, as the heroes of Geoff gather to stop the threat at its source, an audacious plan, uncertain allies, and unfamiliar terrain are the least of your worries. What will you do when you reach the Heart of Darkness and face one of the most fearsome opponents the Sheldomar Valley has ever seen? This is it. Will the last effort stop the shadow dragon and her forces, or clear the way for darkness to engulf the entire region? The FINAL Geoff Regional battle interactive for APLs 6-16.

SHE7-06: Topaz Is Forever (2 Rounds) (Living Greyhawk - D&D)
By Dave Kayserman. A powerful force is on the verge of being released into the Sheldomar and you have been called upon to prevent it. The mission seems simple enough: infiltrate an impregnable fortress and rub elbows with some of the most powerful villains in the Sheldomar. Will you have the jewels to handle it? A role-playing intensive, Sheldomar Valley metaregional espionage adventure for APLs 6-12. Note: This adventure will be of particular interest to rogues, charismatic PCs, and members of the Dreadwalkers meta-org. Player Note: Players with animal companions or exotic cohorts may not be able to bring them along for the majority of the adventure. Players of Centaur or other non-humanoid PCs may find themselves at a disadvantage in this adventure.

SHE7-07: Prophecies (Living Greyhawk - D&D)
By Dennis Waltman. A Prelate is worried about the priests he sent to investigate a sinkhole that disturbed a graveyard that no one knew was there. Those he sends find far more going on than he suspects. Prophecy is dangerous for all involved; trying to fulfill or decrypt one can have unfortunate consequences – to do so with dozens can be catastrophic. A Sheldomar Valley metaregional adventure for APLs 8-16. This adventure can run long, especially at higher APLs. *Note*: This adventure is of particular interest to Squires and Knights of the Watch and Dispatch and those with the Enmity of the Knights of the Watch and Dispatch.

SHE8-01: Severence (2 Rounds) (Living Greyhawk - D&D)
By TBA. TBA

SHE8-02: A Sight for Sore Eyes (2 Rounds) (Living Greyhawk - D&D)
A plague of blindness and a wave of violence directed at refugee Olman communities all over the Sheldomar Valley have been revealed as a plot by cultists of Tezcatlipoca, the evil Olman deity of light and darkness, to bring back the old ways of sacrifice and subservience. Even now, innocent hostages are gathered for a dark sacrifice, and evil things flock to the banner of the Smoking Mirror. Your guide is the voice of a ten-year-old child, one of many whose death on the altar may bring about the birth of a hideous evil into the world. A Sheldomar Valley metaregional adventure for APLs 10-14 and Part 3 of the Not One of Us series. Note: This adventure will be of particular interest to PCs who have played SHE6-07 Sight Unseen and SHE7-05 Out of Sight, Out of Mind.

SHE8-03:Bloodlines (2 Rounds) (Living Greyhawk - D&D)
By Michael Moore and Dennis Waltman. Dire prophesies move toward fulfillment and a dark shadow looms over the entire region, Your wits, skill, and courage could determine the ultimate fate of the entire Valley. Secrets long held will be revealed but whether they can survive will depend on the honor and dedication of the heroes and heroines called upon this service. A Sheldomar Valley Meta-Regional adventure for APLs 8-16. Note: This adventure will be of particular interest to members of the Knights of the Watch and Dispatch, especially those of the Line of Trilesimain, and anyone concerned with the fate of the Sheldomar Valley.

SSF-101: Why can't things just go smooth? (2 Rounds)
By David Doughty. You've got your crew, you've got your ship - now it's time to start flying! All your newly assembled crew has to do for their first job is pick up a load of freight on Beaumonde and bring it back to Persephone. What could go wrong? "Serenity: Still Free" is a regional role playing game set in Joss Weedon's 'Verse.

Star Legends: SL-TES-OCE: Off Camera Event (d20 Future)
By Brad Lester. Ever wonder what is behind the other door in a Star Legends Adventure? Those places that might have been interesting to visit but for reasons beyond your control, you never really got the chance to explore. Star Legends Off Camera Events are free form events designed to allow player the opportunity to develop their characters, or start one if needed. These events are outside the primary storylines of the campaign, but could have impacts there.

By the dawn of the 26th century, humanity has left Earth and moved out among the stars. It is a time where corporations, nation states, and powerful individuals vie for control of resources contained in the numerous star systems where millions of people live. A savvy individual can do well during this time. However, dark forces lurk everywhere, seeking to isolate the weak and destroy them. "Star Legends, The Explorer's Saga" is a d20 Modern/Future campaign that explores this setting. Intrepid adventurers seek answers in a universe where humanity's past may condemn its future.
http://www.starlegendsonline.com


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